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Poll: Power creep in 3.5, how significant?
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<blockquote data-quote="Shadow_Fox26" data-source="post: 3298840" data-attributes="member: 49267"><p>Fey Skin reads: "You gain damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite"</p><p></p><p>At level 4, there are only two Fey Heritage feats (not counting the base Fey Heritage) that you can qualify for (Fey Skin and Fey Power). This would mean that the DR is 3, not 4, as Fey Skin does not check Fey Heritage, just feats that list it as a prerequisite.</p><p></p><p></p><p></p><p></p><p>The more your game progresses, the weaker his DR will get in the grand scheme of things. Especially so once the DM starts giving Cold Iron weapons to the bad guys. This player has dedicated the bulk of his early game resources to pursuing this strategy. What have the other players been taking for feats??</p><p></p><p></p><p></p><p>Keep in mind that only one stance can be active at a time.</p><p></p><p></p><p></p><p></p><p>So hes slowed his maneuver advancement and spent a feat to be able to rage 3 times per day. Sounds reasonable to me. It also sounds like the problem is more with rage then anything the character is doing from his Swordsage levels. It also demonstrates the frontloaded power burst of multiclassing.</p><p></p><p></p><p></p><p>So after two standard actions, these attacks are gone until the fight ends. Unless he chooses to spend a full round action to get ONE back.</p><p></p><p></p><p></p><p>Each maneuver requires a standard action. You cant use two standard actions in the same round. So you cant use the +2d6 maneuver and the +4d6 maneuver together.</p><p></p><p>In addition, once rage ends, hes taking penalties. Whats his con modifier?</p><p></p><p></p><p></p><p>As has been said, this ranger is weakening himself by two weapon fighting without a sizeable source of bonus damage. You're comparing this underpowered ranger to a character in the midst of a X/day ability that provides large burst damage.</p><p></p><p></p><p></p><p>What has the non fey warlock taken for feats? Why are these feats not a factor in his performance?</p><p></p><p></p><p></p><p>You have seen this this character played to 4-5 correct? Characters only get one attack at that level so the one maneuver per round limitation isnt much of a limitation right now. Have you ever seen Martial Adepts played at levels 12+ where spellcasters are throwing around world shaping spells? Or When a barbarian can swing 4-5 times (depending on enchantments) while in the midst of a rage? Or when the rogue can sneak attack for 10d6 damage while dual wielding? Or when a ranger can cast Hunter's Eye while under the effects of a Foebane spell and proceed to unload on this Favored Enemy that grants him a +10 bonus?</p><p></p><p>The point of my words here is to show you two things:</p><p></p><p>1) You are comparing "optimized" characters vs "unoptimized" characters and judging the "optimized" character based on these biased numbers.</p><p></p><p>2) You are making a blanket observation based on one segment of gameplay (low level play). Spellcasters are weak as heck when they start out. But once they gain access to 9th level spells, they start to border on god like power. That is a drastic change in power over the course of a characters career. </p><p></p><p>Maneuvers are really good at low level when everyone conforms to the "one attack per round" rule. But once the rogue and barbarian start churing out those multiple attacks laden with their class granted damage output, and spellcasters start rewriting the laws of physics, maneuvers will fall back in line.</p></blockquote><p></p>
[QUOTE="Shadow_Fox26, post: 3298840, member: 49267"] Fey Skin reads: "You gain damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite" At level 4, there are only two Fey Heritage feats (not counting the base Fey Heritage) that you can qualify for (Fey Skin and Fey Power). This would mean that the DR is 3, not 4, as Fey Skin does not check Fey Heritage, just feats that list it as a prerequisite. The more your game progresses, the weaker his DR will get in the grand scheme of things. Especially so once the DM starts giving Cold Iron weapons to the bad guys. This player has dedicated the bulk of his early game resources to pursuing this strategy. What have the other players been taking for feats?? Keep in mind that only one stance can be active at a time. So hes slowed his maneuver advancement and spent a feat to be able to rage 3 times per day. Sounds reasonable to me. It also sounds like the problem is more with rage then anything the character is doing from his Swordsage levels. It also demonstrates the frontloaded power burst of multiclassing. So after two standard actions, these attacks are gone until the fight ends. Unless he chooses to spend a full round action to get ONE back. Each maneuver requires a standard action. You cant use two standard actions in the same round. So you cant use the +2d6 maneuver and the +4d6 maneuver together. In addition, once rage ends, hes taking penalties. Whats his con modifier? As has been said, this ranger is weakening himself by two weapon fighting without a sizeable source of bonus damage. You're comparing this underpowered ranger to a character in the midst of a X/day ability that provides large burst damage. What has the non fey warlock taken for feats? Why are these feats not a factor in his performance? You have seen this this character played to 4-5 correct? Characters only get one attack at that level so the one maneuver per round limitation isnt much of a limitation right now. Have you ever seen Martial Adepts played at levels 12+ where spellcasters are throwing around world shaping spells? Or When a barbarian can swing 4-5 times (depending on enchantments) while in the midst of a rage? Or when the rogue can sneak attack for 10d6 damage while dual wielding? Or when a ranger can cast Hunter's Eye while under the effects of a Foebane spell and proceed to unload on this Favored Enemy that grants him a +10 bonus? The point of my words here is to show you two things: 1) You are comparing "optimized" characters vs "unoptimized" characters and judging the "optimized" character based on these biased numbers. 2) You are making a blanket observation based on one segment of gameplay (low level play). Spellcasters are weak as heck when they start out. But once they gain access to 9th level spells, they start to border on god like power. That is a drastic change in power over the course of a characters career. Maneuvers are really good at low level when everyone conforms to the "one attack per round" rule. But once the rogue and barbarian start churing out those multiple attacks laden with their class granted damage output, and spellcasters start rewriting the laws of physics, maneuvers will fall back in line. [/QUOTE]
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