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Poll: Power creep in 3.5, how significant?
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<blockquote data-quote="MerricB" data-source="post: 3300331" data-attributes="member: 3586"><p>Running... cool. Straight line. No damage at all.</p><p></p><p>Mind you, have a look at the book:</p><p>"As part of this manuever, you can move up to two times your speed along the ground." Running is out.</p><p></p><p></p><p></p><p>12d6 is standard for Wizard, and they have a better DC - by far.</p><p></p><p>I don't think the Swordsage is that great in HtH, actually. Ok, but more like a caster than a melee combatant.</p><p></p><p>What makes the Swordsage fade at higher levels is the diminishing number of actual high-level manuevers they have. The manuevers don't scale well. By 18th level, <em>Ring of Fire</em> is pitiful. </p><p></p><p>A pure fighter at level 12 will get 4 attacks per round (hasted). Assume that three will generally hit, and the damage code will be about 2d6+2d6 elemental+11 for each one, which is about 75 damage per round, not counting criticals (with a range of 17-20). That's what the Swordsage has to work against. (Assumptions: 22 strength, +1 flaming frost greatsword, WF, WS, GWF, IC)</p><p></p><p><em>Ring of Fire</em> at level 12 deals 12d6 damage - or 42 damage on average, but with the possibility of successful saves... 21 damage. You should be able to get it to affect a group of opponents, although Attacks of Opportunity may be a problem.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3300331, member: 3586"] Running... cool. Straight line. No damage at all. Mind you, have a look at the book: "As part of this manuever, you can move up to two times your speed along the ground." Running is out. 12d6 is standard for Wizard, and they have a better DC - by far. I don't think the Swordsage is that great in HtH, actually. Ok, but more like a caster than a melee combatant. What makes the Swordsage fade at higher levels is the diminishing number of actual high-level manuevers they have. The manuevers don't scale well. By 18th level, [i]Ring of Fire[/i] is pitiful. A pure fighter at level 12 will get 4 attacks per round (hasted). Assume that three will generally hit, and the damage code will be about 2d6+2d6 elemental+11 for each one, which is about 75 damage per round, not counting criticals (with a range of 17-20). That's what the Swordsage has to work against. (Assumptions: 22 strength, +1 flaming frost greatsword, WF, WS, GWF, IC) [i]Ring of Fire[/i] at level 12 deals 12d6 damage - or 42 damage on average, but with the possibility of successful saves... 21 damage. You should be able to get it to affect a group of opponents, although Attacks of Opportunity may be a problem. Cheers! [/QUOTE]
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Poll: Power creep in 3.5, how significant?
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