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General Tabletop Discussion
*TTRPGs General
Poll: Power creep in 3.5, how significant?
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<blockquote data-quote="Henry" data-source="post: 3300348" data-attributes="member: 158"><p>OTOH, the PHB2 shifting option, while pretty cool, disallows everything from casting spells in animal form to feats that depend on wildshaping for their use. It's cleaner, but IMO a horrible power-down that druids don't need.</p><p></p><p></p><p>---------------</p><p></p><p>With regards to "power-creep": I do see some of it, but I've got to hand it to WotC -- they've been able to reign in the most egregious increases pretty well in 3.5 over their problems from 3.0. I think in focusing on the problem areas they discovered (spell save DCs, extra actions in a round, etc.) they managed to keep away from the really game-breaking stuff. </p><p></p><p>The most problematic areas I've seen, personally, are:</p><p></p><p><strong>Touch spells that have no save.</strong> You'd think they learned their lessons from Harm, but then they turn right around and re-introduce the Orb spells, with FULL DAMAGE and NO SAVES or SPELL RESISTANCES on them. Jeez!</p><p></p><p><strong>The redesign of the uses per day paradigm as seen in Book of 9 swords.</strong> Not Swordsage and crusaders, per se, or even the mechanics of the system, but the switch to "use it all the time, as much as you please", with only a swift to full round action to retain all maneuvers, is such a huge shift from "extraordinary" to "wire-fu" it puts a strain on viability of wizards, sorcerers, and pretty much everyone except warlocks. Maybe other players are fine with the PCs having powerful magical abilities all day long, but it just doesn't sit well with me, and represents a power curve I just dislike inherently.</p></blockquote><p></p>
[QUOTE="Henry, post: 3300348, member: 158"] OTOH, the PHB2 shifting option, while pretty cool, disallows everything from casting spells in animal form to feats that depend on wildshaping for their use. It's cleaner, but IMO a horrible power-down that druids don't need. --------------- With regards to "power-creep": I do see some of it, but I've got to hand it to WotC -- they've been able to reign in the most egregious increases pretty well in 3.5 over their problems from 3.0. I think in focusing on the problem areas they discovered (spell save DCs, extra actions in a round, etc.) they managed to keep away from the really game-breaking stuff. The most problematic areas I've seen, personally, are: [B]Touch spells that have no save.[/B] You'd think they learned their lessons from Harm, but then they turn right around and re-introduce the Orb spells, with FULL DAMAGE and NO SAVES or SPELL RESISTANCES on them. Jeez! [B]The redesign of the uses per day paradigm as seen in Book of 9 swords.[/B] Not Swordsage and crusaders, per se, or even the mechanics of the system, but the switch to "use it all the time, as much as you please", with only a swift to full round action to retain all maneuvers, is such a huge shift from "extraordinary" to "wire-fu" it puts a strain on viability of wizards, sorcerers, and pretty much everyone except warlocks. Maybe other players are fine with the PCs having powerful magical abilities all day long, but it just doesn't sit well with me, and represents a power curve I just dislike inherently. [/QUOTE]
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Poll: Power creep in 3.5, how significant?
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