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Poll: Power creep in 3.5, how significant?
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<blockquote data-quote="Shadow_Fox26" data-source="post: 3300939" data-attributes="member: 49267"><p><a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm" target="_blank">http://www.d20srd.org/srd/combat/actionsInCombat.htm</a></p><p></p><p>"In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action."</p><p></p><p>You're encountering the same problem with this running scenario as you had with stacking two maneuvers that each require a standard action.</p><p></p><p>You cant stack actions. If two abilities each require a standard action, you can only use one, because you only get one standard action per round. When you perform a standard action, you can not use infinite standard actions.</p><p></p><p>The same holds true for stacking the Run action and the Ring of Fire maneuver. Each one requires its own full round action. You cannot use a full round action to run, and then stack on as many full round actions as you wish, just because you are already engaged in a full round action. You have already spent your one full round action for your turn using the run action.</p><p></p><p>As far as a Swordsage being "quite good in HtH", the class follows a very simple and classic formula. Decreased accuracy results in increased damage. Rogues have medium BAB but get sneak attack. Scouts have medium BAB but get skirmish. Ninjas have medium BAB but get sudden strike. Monks have medium BAB but get flurry of blows and increased unarmed damage. Swordsages have medium BAB but get a variety of combat maneuvers, some of which deal damage.</p></blockquote><p></p>
[QUOTE="Shadow_Fox26, post: 3300939, member: 49267"] [url]http://www.d20srd.org/srd/combat/actionsInCombat.htm[/url] "In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action." You're encountering the same problem with this running scenario as you had with stacking two maneuvers that each require a standard action. You cant stack actions. If two abilities each require a standard action, you can only use one, because you only get one standard action per round. When you perform a standard action, you can not use infinite standard actions. The same holds true for stacking the Run action and the Ring of Fire maneuver. Each one requires its own full round action. You cannot use a full round action to run, and then stack on as many full round actions as you wish, just because you are already engaged in a full round action. You have already spent your one full round action for your turn using the run action. As far as a Swordsage being "quite good in HtH", the class follows a very simple and classic formula. Decreased accuracy results in increased damage. Rogues have medium BAB but get sneak attack. Scouts have medium BAB but get skirmish. Ninjas have medium BAB but get sudden strike. Monks have medium BAB but get flurry of blows and increased unarmed damage. Swordsages have medium BAB but get a variety of combat maneuvers, some of which deal damage. [/QUOTE]
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Poll: Power creep in 3.5, how significant?
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