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[Poll] Rogue Satisfaction Survey
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<blockquote data-quote="jgsugden" data-source="post: 7196355" data-attributes="member: 2629"><p>They should all have a role that is not overshadowed by others. I have seen a lot of games where the rogue plants their perfect sneak attack - only to watch the fighter outmatch their damage with two great weapon master aided strikes. It frustrates the rogue players every time to see a barbarian, paladin, or fighter do a lot more damage when the rogue's major combat ability is a high damage strike. Rogues are, primarily, skill and tool monkeys. Around 6th level I start to see the spellcasters with 10 to 13 spells per long rest start to use spells that do the rogue's job better. </p><p></p><p>Charms replace social skills. Locked door? Blast it open or by pass it. Knowledge? Rituals answer questions. Trap detection? There are plenty of ways to set those off at a safe distance with magic.</p><p></p><p>The only class I see less at the table is monk (and artificer and mystic), but when I see it the experience seems to be very consistent.</p><p></p><p>I have a rogue design that I want to try out to get more first hand experience that should get 2 sneak attacks per round, consistently. The damage is not that far behind a GWM character, and it looks like fun to play ... but it is a bit convoluted and what really makes it work has little to do with the rogue class.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7196355, member: 2629"] They should all have a role that is not overshadowed by others. I have seen a lot of games where the rogue plants their perfect sneak attack - only to watch the fighter outmatch their damage with two great weapon master aided strikes. It frustrates the rogue players every time to see a barbarian, paladin, or fighter do a lot more damage when the rogue's major combat ability is a high damage strike. Rogues are, primarily, skill and tool monkeys. Around 6th level I start to see the spellcasters with 10 to 13 spells per long rest start to use spells that do the rogue's job better. Charms replace social skills. Locked door? Blast it open or by pass it. Knowledge? Rituals answer questions. Trap detection? There are plenty of ways to set those off at a safe distance with magic. The only class I see less at the table is monk (and artificer and mystic), but when I see it the experience seems to be very consistent. I have a rogue design that I want to try out to get more first hand experience that should get 2 sneak attacks per round, consistently. The damage is not that far behind a GWM character, and it looks like fun to play ... but it is a bit convoluted and what really makes it work has little to do with the rogue class. [/QUOTE]
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