Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Poll] Rogue Satisfaction Survey
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7196494" data-attributes="member: 5100"><p>Because the Rogue is a skill-monkey class that has moments of greatness in combat.</p><p></p><p>The Fighter should have a pretty level (but high) damage output. The Rogue should be lower, with periodic spikes that freak the Fighter out. Every one of those spikes should be accompanied by stealth, a trick maneuver, or something else that sets the attack off from the norm. A certain amount of that could be narrative, rather than making the player go through some sort of Deceive/Attack routine. Your 90 vs 125 sounds about the right ratio, from the hip. What I might be more inclined to do would be to make it harder to get a sneak attack, but raise the damage done when it does happen.... maybe.</p><p></p><p>Or, to your first point, if I were to change something about the class, it would be to move sneak attack to a secondary ability with the focus returning to skills, movement tricks, etc. I wouldn't knock it down to anything like a ribbon ability. I'd just make it clear that the class is what you play when your character is skillful. If you want to be a fighter, then play a Fighter. There should be absolutely no confusion about whether a duelist subclass would go under Fighter or Rogue -- it's a Fighter.</p><p></p><p>Really, though, I have a problem with <u>any</u> class that can outfight a Fighter. That's literally the class's name. Everyone else gets tricks that may help in combat, but not to the point of overshadowing the Fighter. Paladins should probably be the second strongest fighters, but they get toys like spells, healing, and turning undead, not just smite.</p><p></p><p>If I were to list the classes based on potential to use a weapon (or fist) to kill something, I'd probably do it this way:</p><ol> <li data-xf-list-type="ol">Fighter</li> <li data-xf-list-type="ol">Paladin</li> <li data-xf-list-type="ol">gap</li> <li data-xf-list-type="ol">Ranger</li> <li data-xf-list-type="ol">Rogue</li> <li data-xf-list-type="ol">Monk (tied with Rogue?)</li> <li data-xf-list-type="ol">Valor Bard (tied with Monk?)</li> <li data-xf-list-type="ol">Cleric</li> <li data-xf-list-type="ol">Druid</li> <li data-xf-list-type="ol">Warlock</li> <li data-xf-list-type="ol">Lore Bard</li> <li data-xf-list-type="ol">gap</li> <li data-xf-list-type="ol">Sorcerer</li> <li data-xf-list-type="ol">Wizard</li> </ol><p></p><p>Absent from the list is Barbarian, which I don't think warrants its own class. FWIW, I think Cleric is the most screwed up of the remaining classes.</p><p></p><p>Note that this includes anything related directly to combat (melee or ranged), including AC, hit points, damage output, weapon selection, buffs, etc. It does not include things like setting traps, being able to sneak, etc. When the player makes the effort to use the surroundings and list of skills, the Ranger and Rogue should rock. If the Rogue gets a chance to ambush, it should pretty much be game over. The Ranger isn't a wilder-ninja, but jumps above Paladin if they get to ambush.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7196494, member: 5100"] Because the Rogue is a skill-monkey class that has moments of greatness in combat. The Fighter should have a pretty level (but high) damage output. The Rogue should be lower, with periodic spikes that freak the Fighter out. Every one of those spikes should be accompanied by stealth, a trick maneuver, or something else that sets the attack off from the norm. A certain amount of that could be narrative, rather than making the player go through some sort of Deceive/Attack routine. Your 90 vs 125 sounds about the right ratio, from the hip. What I might be more inclined to do would be to make it harder to get a sneak attack, but raise the damage done when it does happen.... maybe. Or, to your first point, if I were to change something about the class, it would be to move sneak attack to a secondary ability with the focus returning to skills, movement tricks, etc. I wouldn't knock it down to anything like a ribbon ability. I'd just make it clear that the class is what you play when your character is skillful. If you want to be a fighter, then play a Fighter. There should be absolutely no confusion about whether a duelist subclass would go under Fighter or Rogue -- it's a Fighter. Really, though, I have a problem with [U]any[/U] class that can outfight a Fighter. That's literally the class's name. Everyone else gets tricks that may help in combat, but not to the point of overshadowing the Fighter. Paladins should probably be the second strongest fighters, but they get toys like spells, healing, and turning undead, not just smite. If I were to list the classes based on potential to use a weapon (or fist) to kill something, I'd probably do it this way: [LIST=1] [*]Fighter [*]Paladin [*]gap [*]Ranger [*]Rogue [*]Monk (tied with Rogue?) [*]Valor Bard (tied with Monk?) [*]Cleric [*]Druid [*]Warlock [*]Lore Bard [*]gap [*]Sorcerer [*]Wizard [/LIST] Absent from the list is Barbarian, which I don't think warrants its own class. FWIW, I think Cleric is the most screwed up of the remaining classes. Note that this includes anything related directly to combat (melee or ranged), including AC, hit points, damage output, weapon selection, buffs, etc. It does not include things like setting traps, being able to sneak, etc. When the player makes the effort to use the surroundings and list of skills, the Ranger and Rogue should rock. If the Rogue gets a chance to ambush, it should pretty much be game over. The Ranger isn't a wilder-ninja, but jumps above Paladin if they get to ambush. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Poll] Rogue Satisfaction Survey
Top