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General Tabletop Discussion
*TTRPGs General
POLL should flavor restrictions be officaly errated out?
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<blockquote data-quote="The Serge" data-source="post: 391352" data-attributes="member: 4049"><p>I voted no.</p><p></p><p>It's been my observations that most people will change these things because they really aren't interested (or capable) of playing the class as is... They often want all of the nice components associated with the class without the balancing restrictions. </p><p></p><p>Furthermore, the presence of Prestige Classes can overcome some of the issues that most people seem to have with these more "restrictive" classes. If there is a human to human war that involves some Rangers, make up a Prestige Class that addresses that fact. If you want a Druid type that can use more weapons, either create a god that is Nature affiliated who takes Clerics <em>or</em> create a Prestige Class that broadens the weapon selection.</p><p></p><p>As for rule 0 and all that, I have no problem with a DM adjusting things to suit his or her campaign. However, I believe most will find (as I did) that making adjustments without thoroughly reviewing the totality of the impact leads to imbalance. Paladins are not weak at all, despite the "flavor restrictions." They are immune to fear, they are immune to disease, they have the potential to receive a huge increase in all of their saves, they have a fantastic spell selection (particularly if one uses all the resources out there), they can wear any kind of armor and use any kind of weapon... Why open it up anymore than that?</p></blockquote><p></p>
[QUOTE="The Serge, post: 391352, member: 4049"] I voted no. It's been my observations that most people will change these things because they really aren't interested (or capable) of playing the class as is... They often want all of the nice components associated with the class without the balancing restrictions. Furthermore, the presence of Prestige Classes can overcome some of the issues that most people seem to have with these more "restrictive" classes. If there is a human to human war that involves some Rangers, make up a Prestige Class that addresses that fact. If you want a Druid type that can use more weapons, either create a god that is Nature affiliated who takes Clerics [i]or[/i] create a Prestige Class that broadens the weapon selection. As for rule 0 and all that, I have no problem with a DM adjusting things to suit his or her campaign. However, I believe most will find (as I did) that making adjustments without thoroughly reviewing the totality of the impact leads to imbalance. Paladins are not weak at all, despite the "flavor restrictions." They are immune to fear, they are immune to disease, they have the potential to receive a huge increase in all of their saves, they have a fantastic spell selection (particularly if one uses all the resources out there), they can wear any kind of armor and use any kind of weapon... Why open it up anymore than that? [/QUOTE]
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POLL should flavor restrictions be officaly errated out?
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