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Community
General Tabletop Discussion
*TTRPGs General
POLL should flavor restrictions be officaly errated out?
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<blockquote data-quote="Luddite" data-source="post: 391797" data-attributes="member: 4099"><p>What is Flavor? Those items that are not "generic" or "univerisal" across campaing worlds.</p><p></p><p>To that extent I find the following classes to be "Flavor" :</p><p>They present only a limited way to consider the class.</p><p></p><p>- Barbarain </p><p>Just a fighter with some cultural flavor. The are Illiterate and can not be Lawful.</p><p></p><p>- Monk</p><p>An special unarmed fighter that must be Lawful.</p><p></p><p>- Paladin</p><p>A fighter that must have a "Code of Conduct" and must be LG.</p><p></p><p>- Ranger</p><p>The one presented in the PHB is a ranger, but not what I envision when I think of ranger. But it is just another Fighter with a gimick.</p><p></p><p>- Druid</p><p>A Cleric that worships "Nature" instead of a Diety. </p><p></p><p>- Bard</p><p>A rogue with some gimicks</p><p></p><p>So simply anything but Fighter, Rogue, Cleric or Magic-User (Sor/Wiz) is flavor. Flavor Classes should of been made in to PrCs. In away, Wizards is moving to this concept in d20 Modern. Your character starts off a some very generalized type (based on one stat) then focuses to some type of profession (advance classes) and then has the option to specialize on a few ablities (presteige classes)</p><p></p><p>If I were to re-write DnD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , I would do something like what d20 Modern is looking to do. For Level one you pick one of the four fundemental classes. At level three you would be albe to start one of the "Flavor" classes. Then around 7 to 10, the character could consider prestige classes for extra specialization.</p><p></p><p>-Luddite</p></blockquote><p></p>
[QUOTE="Luddite, post: 391797, member: 4099"] What is Flavor? Those items that are not "generic" or "univerisal" across campaing worlds. To that extent I find the following classes to be "Flavor" : They present only a limited way to consider the class. - Barbarain Just a fighter with some cultural flavor. The are Illiterate and can not be Lawful. - Monk An special unarmed fighter that must be Lawful. - Paladin A fighter that must have a "Code of Conduct" and must be LG. - Ranger The one presented in the PHB is a ranger, but not what I envision when I think of ranger. But it is just another Fighter with a gimick. - Druid A Cleric that worships "Nature" instead of a Diety. - Bard A rogue with some gimicks So simply anything but Fighter, Rogue, Cleric or Magic-User (Sor/Wiz) is flavor. Flavor Classes should of been made in to PrCs. In away, Wizards is moving to this concept in d20 Modern. Your character starts off a some very generalized type (based on one stat) then focuses to some type of profession (advance classes) and then has the option to specialize on a few ablities (presteige classes) If I were to re-write DnD ;) , I would do something like what d20 Modern is looking to do. For Level one you pick one of the four fundemental classes. At level three you would be albe to start one of the "Flavor" classes. Then around 7 to 10, the character could consider prestige classes for extra specialization. -Luddite [/QUOTE]
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POLL should flavor restrictions be officaly errated out?
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