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<blockquote data-quote="Gwarok" data-source="post: 7474457" data-attributes="member: 12249"><p>Pretty much agree totally with you there. The subclass issue was definitely a turn off for me. My choices are a dragon/something hybrid with scales for skin and wings sprouting from my back or some goofball caster that has random side effects popping up all the time? Hard pass, thank you. If you're into that sort of thing more power to you, but both of those are really specific about what kind of character you are. </p><p></p><p>But really I was shocked at how few spells they get to know. I honestly don't know what they were thinking and usually the defense of them I hear is that with a focus on damage they are really really good at doing damage. Which is totally true, but you basically have no flexibility and simply dealing damage gets old after awhile. They get barely more spells known than an Arcane Trickster but have twice the levels of spells to choose from and flesh out. Not even enough for 2 spell choices at each level they can cast. No one in any campaign I've DM'd has wanted to play one so it's not an issue, but if they did I'd simply let them know Lvl + Modifier spells instead out of sheer human decency. Or come up with something like the Cleric/Paladin options where you get 2 bonus spells known along a common theme for 1st thru 5th. That would hardly be game breaking.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7474457, member: 12249"] Pretty much agree totally with you there. The subclass issue was definitely a turn off for me. My choices are a dragon/something hybrid with scales for skin and wings sprouting from my back or some goofball caster that has random side effects popping up all the time? Hard pass, thank you. If you're into that sort of thing more power to you, but both of those are really specific about what kind of character you are. But really I was shocked at how few spells they get to know. I honestly don't know what they were thinking and usually the defense of them I hear is that with a focus on damage they are really really good at doing damage. Which is totally true, but you basically have no flexibility and simply dealing damage gets old after awhile. They get barely more spells known than an Arcane Trickster but have twice the levels of spells to choose from and flesh out. Not even enough for 2 spell choices at each level they can cast. No one in any campaign I've DM'd has wanted to play one so it's not an issue, but if they did I'd simply let them know Lvl + Modifier spells instead out of sheer human decency. Or come up with something like the Cleric/Paladin options where you get 2 bonus spells known along a common theme for 1st thru 5th. That would hardly be game breaking. [/QUOTE]
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