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[Poll] The Dungeon/Polyhedral Issue
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<blockquote data-quote="Moon_Goddess" data-source="post: 394493" data-attributes="member: 33"><p>Polyhedron is the greatest. Constantly flooding use with new inovations and new ways of using d20</p><p></p><p>How can anyone say Dungeon is even useful? much less a tool?!! </p><p></p><p>Just boggles my mind. </p><p></p><p>Adventures simply can't be run that way. </p><p></p><p>Standard Adventure</p><p></p><p>Step 1: Read boxed text, </p><p></p><p>Step 2: Player's decide that doesn't interested them and wander down the street to next city</p><p></p><p>Step 3: Throw module in the trash and whine about wasting your money.</p><p></p><p>Dungeon isn't useful, there arn't even new rules you can steal.</p></blockquote><p></p>
[QUOTE="Moon_Goddess, post: 394493, member: 33"] Polyhedron is the greatest. Constantly flooding use with new inovations and new ways of using d20 How can anyone say Dungeon is even useful? much less a tool?!! Just boggles my mind. Adventures simply can't be run that way. Standard Adventure Step 1: Read boxed text, Step 2: Player's decide that doesn't interested them and wander down the street to next city Step 3: Throw module in the trash and whine about wasting your money. Dungeon isn't useful, there arn't even new rules you can steal. [/QUOTE]
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[Poll] The Dungeon/Polyhedral Issue
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