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Poll: Turning Undead in 4E...how should it work?
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<blockquote data-quote="ThirdWizard" data-source="post: 3785302" data-attributes="member: 12037"><p>First off, "Turning" should just be an option the cleric can choose when using their Divine Power or whatever you want to call it. Basically, instead of using Turning attempts to use all of those [Divine] Feats, they should just get a Divine Power ability used X times per day/encounter or whatever and use that ability to fuel things like Turn Undead.</p><p></p><p>Turn Undead itself should be some kind of ability tree or be divided into different abilities. Some clerics should have command over undead, others outsiders, others fey, etc. These powers should come in a variety as defined by the tree. So, the cleric can take a debuff option (where the debuff is more powerful depending on their roll) with varying effects so that it isn't all or nothing. So on the low end, maybe the undead are dazed for one round or suffer -1 to hit or something, then on the high end destroyed.</p><p></p><p>That way it isn't all or nothing, and you can have alternate trees that deal damage or that buff allies (say - to get through undead DR) or do a myriad of other things.</p><p></p><p>If 4e hadn't been announced, this is what I was going to do in my next campaign.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3785302, member: 12037"] First off, "Turning" should just be an option the cleric can choose when using their Divine Power or whatever you want to call it. Basically, instead of using Turning attempts to use all of those [Divine] Feats, they should just get a Divine Power ability used X times per day/encounter or whatever and use that ability to fuel things like Turn Undead. Turn Undead itself should be some kind of ability tree or be divided into different abilities. Some clerics should have command over undead, others outsiders, others fey, etc. These powers should come in a variety as defined by the tree. So, the cleric can take a debuff option (where the debuff is more powerful depending on their roll) with varying effects so that it isn't all or nothing. So on the low end, maybe the undead are dazed for one round or suffer -1 to hit or something, then on the high end destroyed. That way it isn't all or nothing, and you can have alternate trees that deal damage or that buff allies (say - to get through undead DR) or do a myriad of other things. If 4e hadn't been announced, this is what I was going to do in my next campaign. [/QUOTE]
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Poll: Turning Undead in 4E...how should it work?
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