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Poll: VP & WP or HP ?
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<blockquote data-quote="Shadowlord" data-source="post: 867946" data-attributes="member: 10445"><p>I hope that in 4th ed the current HP system will get cured of its shortcomings. I was never in favour of changing the system drastically, but 4th ed should consider VP/WP. It’s not much more complicated (hardly!) and still fits the D20/D&D genre.Lets look what advantages a VP/WP system offers. </p><p></p><p>- Spells can only heal Vitality, so that you don’t have that ridiculous “now I’m almost dead, now I’m totally healthy” aspect. This is not a video game, and death & damage shouldn’t be taken that lightly!</p><p></p><p>- Wounds take much longer to restore, and can be restored through a Heal check DC 20. This requires the Surgeon feat else you suffer a -4 penalty. Succes means you restore 1d4 WP which takes one week. Failure by 5 or more makes you loose 1 WP instead. Some feat or class ability called “Improved Surgery” could restore 1d6 WP. See D20 Modern. </p><p>All this means you could be hurt that badly that you would suffer days or weeks from injury, as opposed to the silly instantaneous magic healing (yet you have enough VP & DR to keep adventuring, you're just in risky shape).</p><p></p><p>- Armor, granting a DR, wouldn’t get obsolete as is now often the case.</p><p></p><p>- Criticals simply ignore one layer of hardness/VP which make that system a bit easier.</p></blockquote><p></p>
[QUOTE="Shadowlord, post: 867946, member: 10445"] I hope that in 4th ed the current HP system will get cured of its shortcomings. I was never in favour of changing the system drastically, but 4th ed should consider VP/WP. It’s not much more complicated (hardly!) and still fits the D20/D&D genre.Lets look what advantages a VP/WP system offers. - Spells can only heal Vitality, so that you don’t have that ridiculous “now I’m almost dead, now I’m totally healthy” aspect. This is not a video game, and death & damage shouldn’t be taken that lightly! - Wounds take much longer to restore, and can be restored through a Heal check DC 20. This requires the Surgeon feat else you suffer a -4 penalty. Succes means you restore 1d4 WP which takes one week. Failure by 5 or more makes you loose 1 WP instead. Some feat or class ability called “Improved Surgery” could restore 1d6 WP. See D20 Modern. All this means you could be hurt that badly that you would suffer days or weeks from injury, as opposed to the silly instantaneous magic healing (yet you have enough VP & DR to keep adventuring, you're just in risky shape). - Armor, granting a DR, wouldn’t get obsolete as is now often the case. - Criticals simply ignore one layer of hardness/VP which make that system a bit easier. [/QUOTE]
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