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Poll: VP & WP or HP ?
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<blockquote data-quote="Jack Daniel" data-source="post: 868266" data-attributes="member: 694"><p>I use the VP/WP system, and though I try to keep it as close to "as written" as possible (for simplicity's sake) some things certainly have to be changed to make it work in D&D. But that isn't to say I don't find the VP/WP system infinitely superior to hit points. Anything that increases low-level characters' power, and decreases high-level power gets a big gold star in my book. Realistic yet cinematic is very groovy IMHO.</p><p></p><p>That being said, I do disagree with a great deal of philosophy on the subject. For example, I think cure spells should cure wound points first, and then carry over into vitality, the reason being that it solves the HP logic hole where cure light wounds will close a gaping wound and bring 1st-level commoner to full every time, and it will heal two bruises and a scaped knee for a 20th level fighter while the many life-threatening injuries remain untouched.</p><p></p><p>Plus, VP already recover on an hourly, rather than a daily basis, so magical healing for VP isn't all that important, and the cleric is no longer an "essential" class. Anything that lets the players roleplay the party they want to is also very groovy in my book. On a side note, I do have a Surgery feat available to characters in my campaign's technologist class, that aids in quick restoration of wound points. But it's still more inefficient than a cleric spell, as it should be -- not because magic is "like a video game," but because magic is <em>magic</em>.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 868266, member: 694"] I use the VP/WP system, and though I try to keep it as close to "as written" as possible (for simplicity's sake) some things certainly have to be changed to make it work in D&D. But that isn't to say I don't find the VP/WP system infinitely superior to hit points. Anything that increases low-level characters' power, and decreases high-level power gets a big gold star in my book. Realistic yet cinematic is very groovy IMHO. That being said, I do disagree with a great deal of philosophy on the subject. For example, I think cure spells should cure wound points first, and then carry over into vitality, the reason being that it solves the HP logic hole where cure light wounds will close a gaping wound and bring 1st-level commoner to full every time, and it will heal two bruises and a scaped knee for a 20th level fighter while the many life-threatening injuries remain untouched. Plus, VP already recover on an hourly, rather than a daily basis, so magical healing for VP isn't all that important, and the cleric is no longer an "essential" class. Anything that lets the players roleplay the party they want to is also very groovy in my book. On a side note, I do have a Surgery feat available to characters in my campaign's technologist class, that aids in quick restoration of wound points. But it's still more inefficient than a cleric spell, as it should be -- not because magic is "like a video game," but because magic is [i]magic[/i]. [/QUOTE]
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