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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7198425" data-attributes="member: 31506"><p>It's because Blade Pact is basically a trap. Tome of Secrets and Chain give decent utility boosts out of the gate. Pact of the Blade gives you a ribbon ability then invites you to throw good resources after bad chasing it down the rabbit hole of mediocre melee competency, when you'd be better off just eldritch blasting. </p><p></p><p>It would be like if eldritch knights could trade away the fighter's extra attacks to get a paltry few more spells. It's the sucker/masochist's option. </p><p></p><p>I mean, it's not unplayable, because 5E bent over backwards to make the baseline of combat super easy, so all but the most ineptly built character can fail forwards, particularly with a party. That doesnt excuse the poor design of this pact though.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7198425, member: 31506"] It's because Blade Pact is basically a trap. Tome of Secrets and Chain give decent utility boosts out of the gate. Pact of the Blade gives you a ribbon ability then invites you to throw good resources after bad chasing it down the rabbit hole of mediocre melee competency, when you'd be better off just eldritch blasting. It would be like if eldritch knights could trade away the fighter's extra attacks to get a paltry few more spells. It's the sucker/masochist's option. I mean, it's not unplayable, because 5E bent over backwards to make the baseline of combat super easy, so all but the most ineptly built character can fail forwards, particularly with a party. That doesnt excuse the poor design of this pact though. [/QUOTE]
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