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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[POLL] What are your top 5 cultures in Level Up?
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<blockquote data-quote="W'rkncacnter" data-source="post: 8842067" data-attributes="member: 7033455"><p>my top 5 weren't really at all what i was expecting them to be, and i ended up deciding them largely on one feature they had i just thought was neat:</p><p></p><p><strong>Spinner Cult: </strong>i love cold read just from...well...READING it. i just have this mental image of talking to someone the party needs to blackmail for a minute and then, completely out of the blue, going "oh by the way, how are your kids doing?".</p><p></p><p><strong>Steelmarked: </strong>breaking touch is super neat and seems super useful. the metal taboo is also really nice flavour for a character.</p><p></p><p><strong>Villager: </strong>tall tales i think captures the idea of a character who hasn't really left their own village before really well, and i can see it leading to some hilarious rp opportunities.</p><p></p><p><strong>Tyrannized: </strong>this is just a sort of culture i don't see explored super often with player characters, and i think it does a good job portraying what it wants to.</p><p></p><p><strong>Settler: </strong>claim staker makes me want to roll up a paranoid trapmaster with a musket who always thinks tonight's gonna be the night someone tries to stab him in his sleep.</p><p></p><p>i also had 3 runner ups that were tough to rule out when i was thinking about this:</p><p></p><p><strong>Wildling:</strong> this one mostly just got beat out by the others.</p><p></p><p><strong>Steamforged: </strong>student of martial arts seems like an accidental trap option. i mean...where does the expertise die even go for disarming, grappling, and shoving? you're not rolling anything. and tumble doesn't even exist. other then that, i think it's mechanically fine and i like the flavour.</p><p></p><p><strong>Lone Wanderer:</strong> i <em>thought</em> you could get a masterwork vicious greatsword out of this, which i thought was pretty damn good, but vicious isn't one of the properties a crafter can add like i thought it was. still arguably the best culture if you want to be a skill monkey just because you can get 4 skill proficiencies from it for some insane reason, but other then that it just kind of exists.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8842067, member: 7033455"] my top 5 weren't really at all what i was expecting them to be, and i ended up deciding them largely on one feature they had i just thought was neat: [B]Spinner Cult: [/B]i love cold read just from...well...READING it. i just have this mental image of talking to someone the party needs to blackmail for a minute and then, completely out of the blue, going "oh by the way, how are your kids doing?". [B]Steelmarked: [/B]breaking touch is super neat and seems super useful. the metal taboo is also really nice flavour for a character. [B]Villager: [/B]tall tales i think captures the idea of a character who hasn't really left their own village before really well, and i can see it leading to some hilarious rp opportunities. [B]Tyrannized: [/B]this is just a sort of culture i don't see explored super often with player characters, and i think it does a good job portraying what it wants to. [B]Settler: [/B]claim staker makes me want to roll up a paranoid trapmaster with a musket who always thinks tonight's gonna be the night someone tries to stab him in his sleep. i also had 3 runner ups that were tough to rule out when i was thinking about this: [B]Wildling:[/B] this one mostly just got beat out by the others. [B]Steamforged: [/B]student of martial arts seems like an accidental trap option. i mean...where does the expertise die even go for disarming, grappling, and shoving? you're not rolling anything. and tumble doesn't even exist. other then that, i think it's mechanically fine and i like the flavour. [B]Lone Wanderer:[/B] i [I]thought[/I] you could get a masterwork vicious greatsword out of this, which i thought was pretty damn good, but vicious isn't one of the properties a crafter can add like i thought it was. still arguably the best culture if you want to be a skill monkey just because you can get 4 skill proficiencies from it for some insane reason, but other then that it just kind of exists. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
[POLL] What are your top 5 cultures in Level Up?
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