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[POLL] What drives your inspiration behind char gen?
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<blockquote data-quote="empireofchaos" data-source="post: 6770305" data-attributes="member: 6800918"><p>Does this poll refer solely to PCs, or are NPCs included as well?</p><p></p><p>I haven't done much PC creation for 5e because I mostly GM. The PCs I've made are kind of hybrids of folk tale, media, and real world archetypes, I guess. I have a disenchanted rock gnome toymaker who's fallen in with some unsavory types kind of against his will (very vaguely inspired by the Rumpelstiltskin character in <em>Once Upon a Time</em>), a human goon who works for a minor noble (<em>Sopranos</em>, pro-gov't thugs in various recent protests around the world), a wizard-physician opposed to tyrannical rule (ditto), a happy-go-lucky big lug bard from the marches (a cross between a character from <em>Alexander Nevsky</em> and some country singer), a knowledge cleric vizier (kind of patterned on a historical character and his counterpart in a Turkish soap opera about the court of Suleiman the Magnificent), and Alberich the Nibelung (from Wagner's <em>Ring Cycle</em>). So a pretty mixed bag.</p><p></p><p>NPCs, on the other hand, are really a domain for improvisation. A lot of times I make a village or a town, and randomly generate characters using the tables in the DMG, and then invent stories about them and relationships between them based on the rolls, ironing out the inconsistencies. Sometimes these are then infused by film or TV characters (one guy who talks like Christopher Walken, one based on the shaman in the film <em>Black Robe</em>), sometimes, by people I know (especially a certain droning co-worker obsessed with finding the right forms).</p></blockquote><p></p>
[QUOTE="empireofchaos, post: 6770305, member: 6800918"] Does this poll refer solely to PCs, or are NPCs included as well? I haven't done much PC creation for 5e because I mostly GM. The PCs I've made are kind of hybrids of folk tale, media, and real world archetypes, I guess. I have a disenchanted rock gnome toymaker who's fallen in with some unsavory types kind of against his will (very vaguely inspired by the Rumpelstiltskin character in [I]Once Upon a Time[/I]), a human goon who works for a minor noble ([I]Sopranos[/I], pro-gov't thugs in various recent protests around the world), a wizard-physician opposed to tyrannical rule (ditto), a happy-go-lucky big lug bard from the marches (a cross between a character from [I]Alexander Nevsky[/I] and some country singer), a knowledge cleric vizier (kind of patterned on a historical character and his counterpart in a Turkish soap opera about the court of Suleiman the Magnificent), and Alberich the Nibelung (from Wagner's [I]Ring Cycle[/I]). So a pretty mixed bag. NPCs, on the other hand, are really a domain for improvisation. A lot of times I make a village or a town, and randomly generate characters using the tables in the DMG, and then invent stories about them and relationships between them based on the rolls, ironing out the inconsistencies. Sometimes these are then infused by film or TV characters (one guy who talks like Christopher Walken, one based on the shaman in the film [I]Black Robe[/I]), sometimes, by people I know (especially a certain droning co-worker obsessed with finding the right forms). [/QUOTE]
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[POLL] What drives your inspiration behind char gen?
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