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[POLL] What drives your inspiration behind char gen?
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<blockquote data-quote="SmokingSkull" data-source="post: 6770364" data-attributes="member: 6791384"><p>I chose other just because I don't rely on just one thing to make characters. For me I start with a concept based on what type of campaign I'm getting into. Once the concept is in my mind then I look through whatever the options/allowances the DM sets down for the game. If my concept can be created with what I have available then I proceed to fill in the blanks. The "blanks" are usually drawn from various sources plus my own creativity, take my current character for example. </p><p></p><p>The concept I had was "Big, strong and tough old warrior, experienced but scarred by a hard life." To emulate this I'm playing a Goliath Fighter who was a soldier in his younger days. Wizened and hardened by a life of conflict and loss, he comes off as harsh and anti-social. However the reason he is so is because he's lost everything that's ever mattered to him: his comrades, his wife and son, his clan and his home. As for other sources I based his personality off of bits from Big Boss and Solid Snake from the MGS games, Brick from Borderlands and Guts from Berserk. </p><p></p><p>Once the personality and story are in place the game mechanics take care of the rest. Admittedly this isn't the most original backstory ever created but it's one that I like and makes sense for the concept.</p></blockquote><p></p>
[QUOTE="SmokingSkull, post: 6770364, member: 6791384"] I chose other just because I don't rely on just one thing to make characters. For me I start with a concept based on what type of campaign I'm getting into. Once the concept is in my mind then I look through whatever the options/allowances the DM sets down for the game. If my concept can be created with what I have available then I proceed to fill in the blanks. The "blanks" are usually drawn from various sources plus my own creativity, take my current character for example. The concept I had was "Big, strong and tough old warrior, experienced but scarred by a hard life." To emulate this I'm playing a Goliath Fighter who was a soldier in his younger days. Wizened and hardened by a life of conflict and loss, he comes off as harsh and anti-social. However the reason he is so is because he's lost everything that's ever mattered to him: his comrades, his wife and son, his clan and his home. As for other sources I based his personality off of bits from Big Boss and Solid Snake from the MGS games, Brick from Borderlands and Guts from Berserk. Once the personality and story are in place the game mechanics take care of the rest. Admittedly this isn't the most original backstory ever created but it's one that I like and makes sense for the concept. [/QUOTE]
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[POLL] What drives your inspiration behind char gen?
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