Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[POLL] What drives your inspiration behind char gen?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kabouter Games" data-source="post: 6771217" data-attributes="member: 6788812"><p>I voted "Thematic," because I always have at least an idea what sort of character I want to play. I'm with the people who then work to make their themed characters effective through mechanics. But it's not as optimized as they <em>can</em> be, generally; if optimization goes against the spirit of the theme, I'm willing to discard the fullest optimization and instead concentrate making the mechanics of the theme as optimal as possible. The example of the butcher in this thread typifies what I'm talking about. See also Durnik the Smith in Eddings's <u>Belgariad</u>.</p><p></p><p>I adore the idea of the "emergent" character based on random elements in generation. In a very real way, <strong>all </strong>characters are emergent - or they should be - but the idea of not really having a pre-determined role until the dice fall on the background table is really, really cool. </p><p></p><p>The character I'm playing now is a themed Cavalier. He's a bodge of various mechanics to fit the concept/theme: A noble knight errant, specialized in combat with lance on horseback. He's totally useless doing anything other than charging at foes, with the possible (and arguable) exception of schmoozing other nobles/aristocrats. My DM and I developed a niche for him in the party by house-ruling a "mark" ability which lets him tank. I'm having a fabulous amount of fun roleplaying his flowery Jacobean language ("Stand, knave! I name thee recreant, false, and craven. Take up thy lance that I might prove thy folly upon thy body!"). Yeah, basically he's Mandorallen from <u>The Belgariad</u>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 6771217, member: 6788812"] I voted "Thematic," because I always have at least an idea what sort of character I want to play. I'm with the people who then work to make their themed characters effective through mechanics. But it's not as optimized as they [I]can[/I] be, generally; if optimization goes against the spirit of the theme, I'm willing to discard the fullest optimization and instead concentrate making the mechanics of the theme as optimal as possible. The example of the butcher in this thread typifies what I'm talking about. See also Durnik the Smith in Eddings's [U]Belgariad[/U]. I adore the idea of the "emergent" character based on random elements in generation. In a very real way, [B]all [/B]characters are emergent - or they should be - but the idea of not really having a pre-determined role until the dice fall on the background table is really, really cool. The character I'm playing now is a themed Cavalier. He's a bodge of various mechanics to fit the concept/theme: A noble knight errant, specialized in combat with lance on horseback. He's totally useless doing anything other than charging at foes, with the possible (and arguable) exception of schmoozing other nobles/aristocrats. My DM and I developed a niche for him in the party by house-ruling a "mark" ability which lets him tank. I'm having a fabulous amount of fun roleplaying his flowery Jacobean language ("Stand, knave! I name thee recreant, false, and craven. Take up thy lance that I might prove thy folly upon thy body!"). Yeah, basically he's Mandorallen from [U]The Belgariad[/U]. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[POLL] What drives your inspiration behind char gen?
Top