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General Tabletop Discussion
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Poll: What is a Level 1 PC?
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<blockquote data-quote="Jester David" data-source="post: 6034947" data-attributes="member: 37579"><p>1st level PCs have never been Everyman as a default no, but they were closer. Better gear was a big difference, and a few hp or a spell. And there wasn't the assumption the PCs were heroes, which is what 4e has. The designers wanted players to start as recognized heroes. They wanted a game of heroic action adventure.</p><p>From the start, one of their design goals was stretching the "Sweet Spot" across all levels of play. They mentioned this to much "Sweet Spot" has become an over-used term in the community. So by this design change alone, first level PCs in 4e were designed to feel like 3rd level PCs in earlier editions. </p><p></p><p>This is reflected in the adventures. At first level you're not guarding caravans or exterminating giant rats in a basement. You're wiping out tribes of kobolds and saving the town. You can survive dangerous fights, have four or five battles in rapid succession, and finish the day fighting a large dragon. </p><p>Keep on the Shadowfell begins with the PCs fighting eight kobolds. Eight! All ambushing you from behind cover. Two encounters later they're fighting a dozen kobolds followed by a two-wave fight with fifteen of the buggers. One day of adventuring, and they've killed 30 kobolds and saved Winterfell.</p><p></p><p>Is this bad? Nope. Just depends on your game. Any campaign or story that started at a higher level in earlier editions would work fine in 4e. <em>Dragonlance</em> as an example, 1st instead of 7th. </p><p>I'm more curious about where the majority actually lies.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6034947, member: 37579"] 1st level PCs have never been Everyman as a default no, but they were closer. Better gear was a big difference, and a few hp or a spell. And there wasn't the assumption the PCs were heroes, which is what 4e has. The designers wanted players to start as recognized heroes. They wanted a game of heroic action adventure. From the start, one of their design goals was stretching the "Sweet Spot" across all levels of play. They mentioned this to much "Sweet Spot" has become an over-used term in the community. So by this design change alone, first level PCs in 4e were designed to feel like 3rd level PCs in earlier editions. This is reflected in the adventures. At first level you're not guarding caravans or exterminating giant rats in a basement. You're wiping out tribes of kobolds and saving the town. You can survive dangerous fights, have four or five battles in rapid succession, and finish the day fighting a large dragon. Keep on the Shadowfell begins with the PCs fighting eight kobolds. Eight! All ambushing you from behind cover. Two encounters later they're fighting a dozen kobolds followed by a two-wave fight with fifteen of the buggers. One day of adventuring, and they've killed 30 kobolds and saved Winterfell. Is this bad? Nope. Just depends on your game. Any campaign or story that started at a higher level in earlier editions would work fine in 4e. [I]Dragonlance[/I] as an example, 1st instead of 7th. I'm more curious about where the majority actually lies. [/QUOTE]
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Poll: What is a Level 1 PC?
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