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Poll: What is a Level 1 PC?
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<blockquote data-quote="Cadence" data-source="post: 6036146" data-attributes="member: 6701124"><p>I like thoroughly detailed worlds too. But people have different amounts of time to put into detailing them. I can fully appreciate a DM who doesn't have the time to do everything finding full NPC classes annoying for regular use because they take away from other important aspects of game prep, but appreciating them for a handful of regulars.</p><p> </p><p>If the concern is "consistency and versimilitude" then I don't agree it is a straw man. Why should a generic 5th level sage have any business being able to put up a better fight against a 1st level city guard than a 1st level sage would. <strong>Why should the non-adventurer's to-hit and HP ever go up unless they are training in something that would cause them to.</strong> The fix seems easy... don't give HP and hit bonuses to non-adventurers. This also allows for you to have a 3rd level cleric who never had combat training and the like.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6036146, member: 6701124"] I like thoroughly detailed worlds too. But people have different amounts of time to put into detailing them. I can fully appreciate a DM who doesn't have the time to do everything finding full NPC classes annoying for regular use because they take away from other important aspects of game prep, but appreciating them for a handful of regulars. If the concern is "consistency and versimilitude" then I don't agree it is a straw man. Why should a generic 5th level sage have any business being able to put up a better fight against a 1st level city guard than a 1st level sage would. [B]Why should the non-adventurer's to-hit and HP ever go up unless they are training in something that would cause them to.[/B] The fix seems easy... don't give HP and hit bonuses to non-adventurers. This also allows for you to have a 3rd level cleric who never had combat training and the like. [/QUOTE]
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Poll: What is a Level 1 PC?
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