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Poll: What is a Level 1 PC?
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<blockquote data-quote="I'm A Banana" data-source="post: 6036249" data-attributes="member: 2067"><p>What you see as an "issue" I see as a compelling ludonarrative. It's a world of adventure. Farming your fields means killing goblins. Being Einstein means fighting off mind flayers. That's <em>awesome</em>. That's why professional adventurers are required.</p><p></p><p>I get that not everyone wants that kind of world, and that even if you do you can make it without NPC classes, so I'm not married to the mechanic. But I don't think it was silly. </p><p></p><p></p><p></p><p>Reasonable DM assumptions is certainly the easy way out! Fortunately, I bet bounded accuracy helps make that a reality -- and easy to implement -- in 5e.</p><p></p><p></p><p></p><p>I think there's an important distinction to make between "realism" and "like the real world."</p><p></p><p>"Getting better requires adventure!" isn't very much like the real world. Getting better in the real world requires hours and hours of endless tedium and repetition. Which wouldn't be very fun in a game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But if you make a small willing suspension of disbelief for the purposes of playing an engaging RPG, and are willing to entertain the idea that in this world, you can't get better by repetition, and you only get better by risking your life...</p><p></p><p>You can base a consistent, logical, not-insane world on that foundation. If getting better at anything requires risking your life, as you get better at studying obscure works of art in a D&D world, you get better at a whole host of things alongside that, which are useful in generally violent life-threatening situations. </p><p></p><p>In a D&D world where you're a 1st level commoner and Einstein is a 20th level expert, Einstein isn't just smarter than you, he's also a hero who has faced death in pursuit of knowledge. Einstein could kick your butt. And he's super-wealthy, too. And his INT isn't just slightly bigger than average, it is like unto prescience. </p><p></p><p>That's appealing to me. But it certaily doesn't fit with certain styles of game, and it doesn't require NPC levels to do.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6036249, member: 2067"] What you see as an "issue" I see as a compelling ludonarrative. It's a world of adventure. Farming your fields means killing goblins. Being Einstein means fighting off mind flayers. That's [I]awesome[/I]. That's why professional adventurers are required. I get that not everyone wants that kind of world, and that even if you do you can make it without NPC classes, so I'm not married to the mechanic. But I don't think it was silly. Reasonable DM assumptions is certainly the easy way out! Fortunately, I bet bounded accuracy helps make that a reality -- and easy to implement -- in 5e. I think there's an important distinction to make between "realism" and "like the real world." "Getting better requires adventure!" isn't very much like the real world. Getting better in the real world requires hours and hours of endless tedium and repetition. Which wouldn't be very fun in a game. ;) But if you make a small willing suspension of disbelief for the purposes of playing an engaging RPG, and are willing to entertain the idea that in this world, you can't get better by repetition, and you only get better by risking your life... You can base a consistent, logical, not-insane world on that foundation. If getting better at anything requires risking your life, as you get better at studying obscure works of art in a D&D world, you get better at a whole host of things alongside that, which are useful in generally violent life-threatening situations. In a D&D world where you're a 1st level commoner and Einstein is a 20th level expert, Einstein isn't just smarter than you, he's also a hero who has faced death in pursuit of knowledge. Einstein could kick your butt. And he's super-wealthy, too. And his INT isn't just slightly bigger than average, it is like unto prescience. That's appealing to me. But it certaily doesn't fit with certain styles of game, and it doesn't require NPC levels to do. [/QUOTE]
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Poll: What is a Level 1 PC?
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