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Poll: What is a Level 1 PC?
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<blockquote data-quote="Manbearcat" data-source="post: 6036386" data-attributes="member: 6696971"><p>If - </p><p></p><p>expert, noncombatant NPC classes actually (i) advanced in level while receiving no (internally consistency damaging...which is a bit defeating as it appears to be the point of the process) formal combat skill advancement (BAB increase, weapon/armor proficiency, HP increase) and the system also possessed (ii) a formatted non-combat encounter framework by which they can gain XP thus advancing their non-combat skills</p><p></p><p>then - </p><p></p><p>the system would yield a derived result that is worth the process. As is (without i or ii), you cannot have an expert cobbler, cartwright, alchemist, tinkerer, engineer, miller, brewer, etc without assuming that either their training was under Mr Miyagi in a "wax on wax off" fashion, or that every NPC in the world is forcibly conscripted into their local militias/guard/armed forces to serve either seasonally or daily while the rest of their time is spent practicing their trade/peddling their wares. Or something else equally binding, absurd and internal consistency defying.</p><p></p><p>If you don't gain internal consistency, then the process inherent in the unified mechanics is gratuitously tedious. I'm not sure what the gain is here (for the aggregate time lost in prep throughout the course of a campaign) when I can just say, yeah, this cartwright is 4th generation and the best in the region. If you want to mount a self-repeater ballista to kill bandits with on your caravanning up the Trade Road, he's your man. His skill rank is (whatever it needs to be). Oh yeah, he's never seen a fight in his life and wouldn't know a short sword from a broom so if you're going to take him along to troubleshoot, then you better keep him safe.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6036386, member: 6696971"] If - expert, noncombatant NPC classes actually (i) advanced in level while receiving no (internally consistency damaging...which is a bit defeating as it appears to be the point of the process) formal combat skill advancement (BAB increase, weapon/armor proficiency, HP increase) and the system also possessed (ii) a formatted non-combat encounter framework by which they can gain XP thus advancing their non-combat skills then - the system would yield a derived result that is worth the process. As is (without i or ii), you cannot have an expert cobbler, cartwright, alchemist, tinkerer, engineer, miller, brewer, etc without assuming that either their training was under Mr Miyagi in a "wax on wax off" fashion, or that every NPC in the world is forcibly conscripted into their local militias/guard/armed forces to serve either seasonally or daily while the rest of their time is spent practicing their trade/peddling their wares. Or something else equally binding, absurd and internal consistency defying. If you don't gain internal consistency, then the process inherent in the unified mechanics is gratuitously tedious. I'm not sure what the gain is here (for the aggregate time lost in prep throughout the course of a campaign) when I can just say, yeah, this cartwright is 4th generation and the best in the region. If you want to mount a self-repeater ballista to kill bandits with on your caravanning up the Trade Road, he's your man. His skill rank is (whatever it needs to be). Oh yeah, he's never seen a fight in his life and wouldn't know a short sword from a broom so if you're going to take him along to troubleshoot, then you better keep him safe. [/QUOTE]
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Poll: What is a Level 1 PC?
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