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Poll: What is a Level 1 PC?
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<blockquote data-quote="Mattachine" data-source="post: 6036926" data-attributes="member: 6678226"><p>Of course, Waid could be statted up many, many ways. For instance, in AD&D, simply assign hit dice, hit points, and stats as you see fit, and the skills are simply described. In 4e, he could be statted as a full NPC, or as a "monster". Only in 3e do the rules give a detailed treatment to statting out the NPC like that. </p><p></p><p>When I ran 3e, I foolishly began using the RAW for every little situation. I spent loads of time making sure the stats on NPCs and monsters were "correct". Of course, it usually didn't matter. What really counted were the numbers and stats that showed up in the respective encounter. </p><p></p><p>It didn't usually matter that the hobgoblin chief had Profession: Blacksmith if he was simply part of a combat encounter. Likewise, it didn't matter that the town blacksmith had 23 hit points and an attack bonus of +3. </p><p></p><p>Over the years, I gave up worrying about such levels of detail. Once I began writing up monsters and NPCs only for the situations they would appear in, everything became much easier. Realizing that the CR/Monster Advancement rules were simply ballpark numbers, I created new monsters as "build-to-suit", and pegged CR to existing monsters. I spent time detailing what NPCs would know, or might say, rather than worrying about class, level, or skill ranks. Of course, this is what I used to do back in AD&D, and what I would do in games that use the Storyteller system.</p><p></p><p>To me, it isn't verisimilitude for NPCs, monstes, and PCs to all use the same system as PCs. All such systems are just game rules, after all. </p><p></p><p></p><p>So, what about first-level characters? I want a system to be a little flexible--provide a simple way for characters, AT LEVEL ONE, to have a range of power levels. Give a default, and then, in a rules sidebar, provide some options. For instance:</p><p></p><p>SIDEBAR: More or Less Heroic PCs</p><p>1. For PCs that are more like common folk, strictly enforce 3d6 for ability scores (or use a lower-point array), only give 1/4 the starting wealth, and give no bonus for Con to starting hit points. </p><p></p><p>2. For PCs that are already heroes, allow rolling 5d6 (best three) for ability scores (or use a higher-point array), give each character a bonus feat, and give bonus hit points equal to Con score, rather than only Con bonus.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 6036926, member: 6678226"] Of course, Waid could be statted up many, many ways. For instance, in AD&D, simply assign hit dice, hit points, and stats as you see fit, and the skills are simply described. In 4e, he could be statted as a full NPC, or as a "monster". Only in 3e do the rules give a detailed treatment to statting out the NPC like that. When I ran 3e, I foolishly began using the RAW for every little situation. I spent loads of time making sure the stats on NPCs and monsters were "correct". Of course, it usually didn't matter. What really counted were the numbers and stats that showed up in the respective encounter. It didn't usually matter that the hobgoblin chief had Profession: Blacksmith if he was simply part of a combat encounter. Likewise, it didn't matter that the town blacksmith had 23 hit points and an attack bonus of +3. Over the years, I gave up worrying about such levels of detail. Once I began writing up monsters and NPCs only for the situations they would appear in, everything became much easier. Realizing that the CR/Monster Advancement rules were simply ballpark numbers, I created new monsters as "build-to-suit", and pegged CR to existing monsters. I spent time detailing what NPCs would know, or might say, rather than worrying about class, level, or skill ranks. Of course, this is what I used to do back in AD&D, and what I would do in games that use the Storyteller system. To me, it isn't verisimilitude for NPCs, monstes, and PCs to all use the same system as PCs. All such systems are just game rules, after all. So, what about first-level characters? I want a system to be a little flexible--provide a simple way for characters, AT LEVEL ONE, to have a range of power levels. Give a default, and then, in a rules sidebar, provide some options. For instance: SIDEBAR: More or Less Heroic PCs 1. For PCs that are more like common folk, strictly enforce 3d6 for ability scores (or use a lower-point array), only give 1/4 the starting wealth, and give no bonus for Con to starting hit points. 2. For PCs that are already heroes, allow rolling 5d6 (best three) for ability scores (or use a higher-point array), give each character a bonus feat, and give bonus hit points equal to Con score, rather than only Con bonus. [/QUOTE]
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