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Poll: What is a Level 1 PC?
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<blockquote data-quote="hamstertamer" data-source="post: 6037003" data-attributes="member: 6690665"><p>Yeah but your attacking the whole idea of the class level rank system. That's has nothing to do with what I'm talking about. What you want is a point buy system like gurps or hero system if that's a major issue for you. </p><p></p><p>If a wizard sat in a tower and never went adventuring and I wanted him to have high level spells, would it make sense that his Attack bonus went up, his saves, his hit points. Probably not, but it does not mean it does absolutely. It could make sense depending on how I create his background.</p><p></p><p>I don't have the same issue as you obviously. If want to create a traveling musician that was excellent with the lute, all I need is one or two levels of expert to do that just like my royal blacksmith. 1st level expert with decent charisma, and skill focus should be good enough to wow the crowds. I could just allow skill focus (or another new feat) to increase his perform skill above normal maximum. Or maybe an new Artist class that has no arbitrary limits on skill ranks per level. It's not hard to conceptualize. Not hard to implement either. I don't why people would want to ditch NPC detail and consistency just because well what ever issue they are having.</p><p></p><p>I definitely don't agree in two systems. I would rather they just turn D&D next into a point buy system. I like those so it's not a problem for me, it just wouldn't be D&D anymore. Since we are sticking to the class level system then the NPCs and monsters should be built on that assumption as well. And more importantly I think if NPCs are being made in different type of system (like a point buy system) then players are going to ask "Why can't I build my character uniquely like a NPC?" Good question right. The situation will be of course, that many people may start building their PCs like NPCs <em>even if the rules state they shouldn't. </em></p></blockquote><p></p>
[QUOTE="hamstertamer, post: 6037003, member: 6690665"] Yeah but your attacking the whole idea of the class level rank system. That's has nothing to do with what I'm talking about. What you want is a point buy system like gurps or hero system if that's a major issue for you. If a wizard sat in a tower and never went adventuring and I wanted him to have high level spells, would it make sense that his Attack bonus went up, his saves, his hit points. Probably not, but it does not mean it does absolutely. It could make sense depending on how I create his background. I don't have the same issue as you obviously. If want to create a traveling musician that was excellent with the lute, all I need is one or two levels of expert to do that just like my royal blacksmith. 1st level expert with decent charisma, and skill focus should be good enough to wow the crowds. I could just allow skill focus (or another new feat) to increase his perform skill above normal maximum. Or maybe an new Artist class that has no arbitrary limits on skill ranks per level. It's not hard to conceptualize. Not hard to implement either. I don't why people would want to ditch NPC detail and consistency just because well what ever issue they are having. I definitely don't agree in two systems. I would rather they just turn D&D next into a point buy system. I like those so it's not a problem for me, it just wouldn't be D&D anymore. Since we are sticking to the class level system then the NPCs and monsters should be built on that assumption as well. And more importantly I think if NPCs are being made in different type of system (like a point buy system) then players are going to ask "Why can't I build my character uniquely like a NPC?" Good question right. The situation will be of course, that many people may start building their PCs like NPCs [I]even if the rules state they shouldn't. [/I] [/QUOTE]
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Poll: What is a Level 1 PC?
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