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General Tabletop Discussion
*Dungeons & Dragons
Poll: What is a Level 1 PC?
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<blockquote data-quote="Ashtagon" data-source="post: 6037608" data-attributes="member: 72335"><p>This is why I want a 5e system that can handle odd corner cases.</p><p></p><p>At a metagame level, there is a strong reason why NPC classes progress hit points. It's so His August Personage in Jade, The Emperor of all China (aristocrat 20) doesn't get killed by the nearest house cat (or level 1 PC), and doesn't have to be an amazing high-level PC class to avoid having the campaign casually destroyed by PCs of the Chaotic Lulz alignment.</p><p></p><p>fwiw, I'd rebuild NPC classes roughly as follows (following 3e concepts, since more people are familiar with that than 5e):</p><p></p><p>Warrior: Abolish this class. It's really just fighter-lite.</p><p></p><p>Commoner: Abolish this class. It's really just expert-lite.</p><p></p><p>Adept: Abolish this class. It's really just generic-full-caster-lite. "Civilian" priests are now multi-class cleric/experts.</p><p></p><p>Expert: Create a number of "sub-classes" with pre-defined sets of skills (with DM permission to create more such sub-classes), to discourage min-maxers from abusing the class for char-ops purposes. Knock the attack bonus done to the lowest possible, maybe lower.</p><p></p><p>Aristocrat: I'd build this one up to make a full PC-viable class. He fills the "non-magical, non-martial" leader role.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 6037608, member: 72335"] This is why I want a 5e system that can handle odd corner cases. At a metagame level, there is a strong reason why NPC classes progress hit points. It's so His August Personage in Jade, The Emperor of all China (aristocrat 20) doesn't get killed by the nearest house cat (or level 1 PC), and doesn't have to be an amazing high-level PC class to avoid having the campaign casually destroyed by PCs of the Chaotic Lulz alignment. fwiw, I'd rebuild NPC classes roughly as follows (following 3e concepts, since more people are familiar with that than 5e): Warrior: Abolish this class. It's really just fighter-lite. Commoner: Abolish this class. It's really just expert-lite. Adept: Abolish this class. It's really just generic-full-caster-lite. "Civilian" priests are now multi-class cleric/experts. Expert: Create a number of "sub-classes" with pre-defined sets of skills (with DM permission to create more such sub-classes), to discourage min-maxers from abusing the class for char-ops purposes. Knock the attack bonus done to the lowest possible, maybe lower. Aristocrat: I'd build this one up to make a full PC-viable class. He fills the "non-magical, non-martial" leader role. [/QUOTE]
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Poll: What is a Level 1 PC?
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