Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Poll: What is a Level 1 PC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6037627" data-attributes="member: 22779"><p>Y'know, all the rules back and forth aside, I think I seen now where the issue lies. People's ideas of an "average" person can vary greatly. To me, a blacksmith would never be an expert. Why would you use that class for a blacksmith? He has absolutely no need for those skills and even the writeup in the DMG for experts would lead me to think that a commoner is a much better model.</p><p></p><p>After all, the only skill our blacksmith needs is Profession Blacksmith. That's it.</p><p></p><p>Then we have the example, some time ago, of an average town guard. Warrior 1 with weapon focus longsword and toughness (of course it presumes human) armed with a longsword and wearing scale mail. Really? To me that's an experienced soldier or mercenary. Someone who's fairly high up on the food chain. Not some standard town guard who is more likely carrying a truncheon and a pike and wearing leather armor. How rich is this town that can afford almost 100 gp worth of equipment for an average town guard? Never mind the advanced training to give him weapon focus.</p><p></p><p>To me, a town guard is likely a commoner with Feat: Polearm proficiency. That's an average town guard, to me. </p><p></p><p>The game has always presumed that about 95% of the population is normal humans (either that or 1st level commoners) with no stat bonuses whatsoever. </p><p></p><p>Yup, you can start fiddling about with the stats, giving them masterwork tools and the like, but, to me, this is just a solution looking for a problem. No thanks. I'll stick with my statblock thanks - Bob the Blacksmith, Smithing +X. </p><p></p><p>Just so much easier.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6037627, member: 22779"] Y'know, all the rules back and forth aside, I think I seen now where the issue lies. People's ideas of an "average" person can vary greatly. To me, a blacksmith would never be an expert. Why would you use that class for a blacksmith? He has absolutely no need for those skills and even the writeup in the DMG for experts would lead me to think that a commoner is a much better model. After all, the only skill our blacksmith needs is Profession Blacksmith. That's it. Then we have the example, some time ago, of an average town guard. Warrior 1 with weapon focus longsword and toughness (of course it presumes human) armed with a longsword and wearing scale mail. Really? To me that's an experienced soldier or mercenary. Someone who's fairly high up on the food chain. Not some standard town guard who is more likely carrying a truncheon and a pike and wearing leather armor. How rich is this town that can afford almost 100 gp worth of equipment for an average town guard? Never mind the advanced training to give him weapon focus. To me, a town guard is likely a commoner with Feat: Polearm proficiency. That's an average town guard, to me. The game has always presumed that about 95% of the population is normal humans (either that or 1st level commoners) with no stat bonuses whatsoever. Yup, you can start fiddling about with the stats, giving them masterwork tools and the like, but, to me, this is just a solution looking for a problem. No thanks. I'll stick with my statblock thanks - Bob the Blacksmith, Smithing +X. Just so much easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Poll: What is a Level 1 PC?
Top