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Poll: What is a Level 1 PC?
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<blockquote data-quote="Neonchameleon" data-source="post: 6043383" data-attributes="member: 87792"><p>I'm pretty sure they can in 4e. A mob's probably using swarm rules anyway.</p><p> </p><p></p><p> </p><p>Because the PC framework involves feats and skills. The goblin just needs an outcome based number or two.</p><p> </p><p></p><p> </p><p>Not by my estimate. The 1e peasants in are probably AC 10, THAC0 20, about 2hp, and with a weapon that can one shot them. Hit on a 10, first hit wins. Not going to last much more than a round. The Fighters are probably AC 16, THAC0 19, and have a 50% or so chance of surviving the first hit. By my estimate of 1e the fighters take about three times as long as the peasants.</p><p> </p><p>(Yes, I know 1e doesn't have THAC0 but that's what it amounts to).</p><p> </p><p></p><p> </p><p>Oh, indeed. But the 4e combat is also going to be more interesting than the 1e one. In the 1e case it's a dice-off; the PCs can't leave engagement without taking nasty free strikes. You're rolling until one drops. In 4e the combat is much more fluid (assuming the fighters aren't Fighters), you have more choices in combat, and more ways to bring the scenery into play.</p><p></p><p>Speed isn't the only issue. It's signal to noise ratio that matters - and 4e might take longer in combat but has a lot more signal in the rules.</p><p> </p><p></p><p> </p><p>Non-adventuring skills to me normally fall under the rule of "Don't sweat the small stuff".</p><p> </p><p></p><p></p><p>Ask why I'm using this ruleset. Marvel Supers and 4e both give me massive freedom to generate NPCs. The only game I know that doesn't give me overwhelming freedom is 3.X.</p><p> </p><p></p><p> </p><p>L0? A L1 fighter is explicitely a veteran.</p><p> </p><p></p><p> </p><p>It's worse than that if we look at <a href="http://www.d20srd.org/srd/skills/profession.htm" target="_blank">chefs</a>.</p><p> </p><p>The apprentice chef down at the local villiage pub can barely boil water without burning himself. He's notably dim and commonly scalds himself (wis 8, 1 rank in Profession (Chef)). Despite this on an average week he earns an average of 5.5GP rather than having people walk out. On the other end of the scale we have Fantasy Heston Blumenthal, level 9 expert (12 ranks) and bane of young fighters. Wis 16, Skill focus (Profession (Chef)). Masterwork tools. He's rolling at +20. He's very possibly the best chef in the land - and if not, he's certainly damn good. Thanks to his incredible profession score he earns ... 15.5 GP per week or around three times our incompetent apprentice. This for a chef of legendary status. (Of course using the <a href="http://www.d20srd.org/srd/skills/perform.htm" target="_blank">Perform</a> income table would solve most of this, making this a system bug not a theoretical problem).</p><p> </p><p></p><p></p><p>To be fair most systems do.</p><p> </p><p></p><p></p><p>This. Definitely this.</p><p> </p><p></p><p> </p><p>So might the Hihg Priestess of the Silver Flame...</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6043383, member: 87792"] I'm pretty sure they can in 4e. A mob's probably using swarm rules anyway. Because the PC framework involves feats and skills. The goblin just needs an outcome based number or two. Not by my estimate. The 1e peasants in are probably AC 10, THAC0 20, about 2hp, and with a weapon that can one shot them. Hit on a 10, first hit wins. Not going to last much more than a round. The Fighters are probably AC 16, THAC0 19, and have a 50% or so chance of surviving the first hit. By my estimate of 1e the fighters take about three times as long as the peasants. (Yes, I know 1e doesn't have THAC0 but that's what it amounts to). Oh, indeed. But the 4e combat is also going to be more interesting than the 1e one. In the 1e case it's a dice-off; the PCs can't leave engagement without taking nasty free strikes. You're rolling until one drops. In 4e the combat is much more fluid (assuming the fighters aren't Fighters), you have more choices in combat, and more ways to bring the scenery into play. Speed isn't the only issue. It's signal to noise ratio that matters - and 4e might take longer in combat but has a lot more signal in the rules. Non-adventuring skills to me normally fall under the rule of "Don't sweat the small stuff". Ask why I'm using this ruleset. Marvel Supers and 4e both give me massive freedom to generate NPCs. The only game I know that doesn't give me overwhelming freedom is 3.X. L0? A L1 fighter is explicitely a veteran. It's worse than that if we look at [URL="http://www.d20srd.org/srd/skills/profession.htm"]chefs[/URL]. The apprentice chef down at the local villiage pub can barely boil water without burning himself. He's notably dim and commonly scalds himself (wis 8, 1 rank in Profession (Chef)). Despite this on an average week he earns an average of 5.5GP rather than having people walk out. On the other end of the scale we have Fantasy Heston Blumenthal, level 9 expert (12 ranks) and bane of young fighters. Wis 16, Skill focus (Profession (Chef)). Masterwork tools. He's rolling at +20. He's very possibly the best chef in the land - and if not, he's certainly damn good. Thanks to his incredible profession score he earns ... 15.5 GP per week or around three times our incompetent apprentice. This for a chef of legendary status. (Of course using the [URL="http://www.d20srd.org/srd/skills/perform.htm"]Perform[/URL] income table would solve most of this, making this a system bug not a theoretical problem). To be fair most systems do. This. Definitely this. So might the Hihg Priestess of the Silver Flame... [/QUOTE]
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Poll: What is a Level 1 PC?
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