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General Tabletop Discussion
*Dungeons & Dragons
Poll: What is a Level 1 PC?
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<blockquote data-quote="Hussar" data-source="post: 6043423" data-attributes="member: 22779"><p>Again, why?</p><p></p><p>Why would you make a PC class whose basic premise runs counter to the basic premise of the game? Non-combat PC classes are pointless. D&D is not a simulation game and never has been. Sure, you can play that inn-keeper, but, at the end of the day, what's the point? This is a <u>Heroic Fantasy Game</u>. Whether you want to lean on a Sword and Sorcery tradition, or an Epic fantasy tradition or somewhere in between, D&D has not ever been a game about mundane medieval people living mundane lives.</p><p></p><p>People complain about how much 4e changed the game and you want to rewrite the entire premise? I'm thinking that's not going to fly very well.</p><p></p><p>Now, as far as a non-combat NPC class goes, again, what's the point? If he's non-combat, then the only stats he actually needs are skills. So, again, assign whatever you want (since that's what you're going to do in any case) and be done with it.</p><p></p><p>Classes are the basis for combat mechanics. Remove the combat elements of a class and there isn't a whole lot left. Skills are about it. Possibly a few feat choices that only relate to skills. Everything else is combat. So, again, why use a system for something that it's not meant to do? Class and level measures combat ability. That's what class does, for the most part. Very, very little of class isn't directly combat related. So, why not strip class out of the equation and just give the NPC skills?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6043423, member: 22779"] Again, why? Why would you make a PC class whose basic premise runs counter to the basic premise of the game? Non-combat PC classes are pointless. D&D is not a simulation game and never has been. Sure, you can play that inn-keeper, but, at the end of the day, what's the point? This is a [u]Heroic Fantasy Game[/u]. Whether you want to lean on a Sword and Sorcery tradition, or an Epic fantasy tradition or somewhere in between, D&D has not ever been a game about mundane medieval people living mundane lives. People complain about how much 4e changed the game and you want to rewrite the entire premise? I'm thinking that's not going to fly very well. Now, as far as a non-combat NPC class goes, again, what's the point? If he's non-combat, then the only stats he actually needs are skills. So, again, assign whatever you want (since that's what you're going to do in any case) and be done with it. Classes are the basis for combat mechanics. Remove the combat elements of a class and there isn't a whole lot left. Skills are about it. Possibly a few feat choices that only relate to skills. Everything else is combat. So, again, why use a system for something that it's not meant to do? Class and level measures combat ability. That's what class does, for the most part. Very, very little of class isn't directly combat related. So, why not strip class out of the equation and just give the NPC skills? [/QUOTE]
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Poll: What is a Level 1 PC?
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