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Poll: What is a Level 1 PC?
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<blockquote data-quote="Hussar" data-source="post: 6044614" data-attributes="member: 22779"><p>So, we should build the game around douchebag players and DM's? The point of the rules is to protect you from bad players and DM's? I thought the point of the rules was to facilitate play. Because no amount of rules is going to prevent that sort of douchebaggery.</p><p></p><p></p><p></p><p>There is no cost here. None. The players do not need to know any of this because it happens entirely on the DM's side of the screen. A 3e monster has Hit Dice, thus HP can vary. Do your players argue with you when an orc has 8 hp?</p><p></p><p></p><p></p><p>Because it allows options for the players. You could freeform it, a la AD&D 1ed where all you had was a description and no mechanics tied to it. But, it can be rather unsatisfying to do it that way because the player doesn't actually know how effective he is at a particular action. The player cannot make informed decisions about things he rightfully should know. If I am a trained basketweaver, I probably have a pretty good idea how good my baskets are and how long it will take to make them.</p><p></p><p>OTOH, because I cannot read the NPC's mind, I have no idea how fast he can make his baskets.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6044614, member: 22779"] So, we should build the game around douchebag players and DM's? The point of the rules is to protect you from bad players and DM's? I thought the point of the rules was to facilitate play. Because no amount of rules is going to prevent that sort of douchebaggery. There is no cost here. None. The players do not need to know any of this because it happens entirely on the DM's side of the screen. A 3e monster has Hit Dice, thus HP can vary. Do your players argue with you when an orc has 8 hp? Because it allows options for the players. You could freeform it, a la AD&D 1ed where all you had was a description and no mechanics tied to it. But, it can be rather unsatisfying to do it that way because the player doesn't actually know how effective he is at a particular action. The player cannot make informed decisions about things he rightfully should know. If I am a trained basketweaver, I probably have a pretty good idea how good my baskets are and how long it will take to make them. OTOH, because I cannot read the NPC's mind, I have no idea how fast he can make his baskets. [/QUOTE]
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