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Poll: What is a Level 1 PC?
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<blockquote data-quote="Ahnehnois" data-source="post: 6044840" data-attributes="member: 17106"><p>In a system that posits twenty levels and a variety of classes, not many people.</p><p></p><p>I find the DMG guidelines on demographics ludicrous given the rest of the rules structure, and generally assume than any NPC gains several levels over the course of a lifetime. Thus, a 1st level commoner is generally limited to teenagers with no specific training or various forms of mendicant, addict, or people who otherwise don't do anything. An adult citizen is likely to have a few levels of commoner, even if no other class is appropriate. Why have all that granularity and not use it?</p><p></p><p>If there were other realistic alternatives, things might be different. But what other game is well-known enough to recruit new players and well-developed enough to satisfy experienced rpg-ers? I don't know of any.</p><p></p><p>That is an interesting issue. My sense of things is that the concept of a dungeon is an anachronism and is generally not used any more (dragons are still quite relevant). Certainly I rarely use anything that even loosely meets that definition, and don't play anything close to the dungeon-crawling style. I see a lot of chatter around that issue. Maybe it's worth doing a poll on it or something.</p><p></p><p>My players don't.</p><p></p><p>Really? You've never used alternate class features? More strangely, you've never had a player proudly present you their homemade class? Or just straight-up ask to change a class ability to something else?</p><p></p><p>If that's really true, you are indeed in some kind of alternate universe from where my games are played. I look at character creation as a collaborative process between player and DM, using the rules as a baseline. I gave up on using <em>any </em>class as written years ago.</p><p></p><p>Actually, it kind of is. That's called an "optional" or "modular" approach.</p><p></p><p>Yes.</p><p></p><p>A wild boar is a race, not a class. So the valid comparison is between a boar and a human. Obviously, a boar cannot advance by conventional classes because it lacks intelligence, and its ferocity, like elven immunities or gnomish cantrips, is a product of its race, not training.</p><p></p><p>That being said, all races should be considered in the same way (humanoid and otherwise) and all advancement should be considered in the same way.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6044840, member: 17106"] In a system that posits twenty levels and a variety of classes, not many people. I find the DMG guidelines on demographics ludicrous given the rest of the rules structure, and generally assume than any NPC gains several levels over the course of a lifetime. Thus, a 1st level commoner is generally limited to teenagers with no specific training or various forms of mendicant, addict, or people who otherwise don't do anything. An adult citizen is likely to have a few levels of commoner, even if no other class is appropriate. Why have all that granularity and not use it? If there were other realistic alternatives, things might be different. But what other game is well-known enough to recruit new players and well-developed enough to satisfy experienced rpg-ers? I don't know of any. That is an interesting issue. My sense of things is that the concept of a dungeon is an anachronism and is generally not used any more (dragons are still quite relevant). Certainly I rarely use anything that even loosely meets that definition, and don't play anything close to the dungeon-crawling style. I see a lot of chatter around that issue. Maybe it's worth doing a poll on it or something. My players don't. Really? You've never used alternate class features? More strangely, you've never had a player proudly present you their homemade class? Or just straight-up ask to change a class ability to something else? If that's really true, you are indeed in some kind of alternate universe from where my games are played. I look at character creation as a collaborative process between player and DM, using the rules as a baseline. I gave up on using [I]any [/I]class as written years ago. Actually, it kind of is. That's called an "optional" or "modular" approach. Yes. A wild boar is a race, not a class. So the valid comparison is between a boar and a human. Obviously, a boar cannot advance by conventional classes because it lacks intelligence, and its ferocity, like elven immunities or gnomish cantrips, is a product of its race, not training. That being said, all races should be considered in the same way (humanoid and otherwise) and all advancement should be considered in the same way. [/QUOTE]
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Poll: What is a Level 1 PC?
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