Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Poll: What is a Level 1 PC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6047703" data-attributes="member: 42582"><p>My comment on ingame logic is this:</p><p></p><p>* If defences are based on some sort of resource-allocation system (as in HARP and, to a lesser extent, Rolemaster) then level isn't a measure of defences, and hence not a meaningful measure of challenge;</p><p></p><p>* If defences are based not on resource-allocation, but are simply a function of level, then the same points made by [MENTION=11821]Obryn[/MENTION] and others upthread re-emerges - why does improving my skill as baker also make me better at dodging explosions and swallowing toxins? <em>That</em> is the issue of ingame logic I'm referring to.</p><p></p><p>This is not the aim of any edition of D&D. Every edition of D&D intends that the level of a PC doesn't just establish an <em>upper limit</em> of ability, but also an actual degree of ability. Hence the idea, in AD&D, that XP rewards and dungeon levels are in some sense related to PC level (though it's complicated in that game by the varying XP requirements for different classes); hence the idea in 3E of CR, and in 4e of encounter level.</p><p></p><p>This outcome is achieved by baking certain mandatory elements of numerical progression into a class: to hit, hit points, saves (defences in 4e), skill bonuses (for thieves in classic D&D and for all classes in 4e) etc.</p><p></p><p>It's also worth noting that those points in which numerical progression is split off from level - as with skills and AC in 3E (though wealth by level puts some outer limits on the degree of AC variation) - are also the points where the correlation between level and challenge is notorious for breaking down.</p><p></p><p>A system like Rolemaster and HARP in which level tells you nothing about the <em>actual</em> capabilities of a being, and only (i) the number of build resources that can be spent on it, and (ii) the maximum bonus it can enjoy in any category, means that level can't be used as a measure of challenge.</p><p></p><p>Once you start designing your various NPC classes in which level has no meaningful correlation to any particular degree of numerical potency, you will be in the same position as Rolemaster and HARP - the level of a being will not tell you anything interesting about the challenge it poses. Which is to say, it won't do the job for which you, upthread, argued that it is required.</p><p></p><p>Huh? The context is the degree of ability that fits the fictional circumstances of the NPC. With that in mind, we assign a bonus.</p><p></p><p>As [MENTION=463]S'mon[/MENTION] suggested, perhaps roll 3d6. Or just make up something consistent with the established fiction about the baker - if s/he has been described already as "fit" or "strong", assign something between 12 and 16, whereas if s/he has been described as "weedy" or "consumptive" assign something between 7 and 9. If there is no relevant established fiction, then just make something up that seems like it will be fun!</p><p></p><p>I have to confess, if a GM is having trouble assigning a STR score to an NPC baker, how is s/he going to make the more complex choices that typically arise in encounter design?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6047703, member: 42582"] My comment on ingame logic is this: * If defences are based on some sort of resource-allocation system (as in HARP and, to a lesser extent, Rolemaster) then level isn't a measure of defences, and hence not a meaningful measure of challenge; * If defences are based not on resource-allocation, but are simply a function of level, then the same points made by [MENTION=11821]Obryn[/MENTION] and others upthread re-emerges - why does improving my skill as baker also make me better at dodging explosions and swallowing toxins? [I]That[/I] is the issue of ingame logic I'm referring to. This is not the aim of any edition of D&D. Every edition of D&D intends that the level of a PC doesn't just establish an [I]upper limit[/I] of ability, but also an actual degree of ability. Hence the idea, in AD&D, that XP rewards and dungeon levels are in some sense related to PC level (though it's complicated in that game by the varying XP requirements for different classes); hence the idea in 3E of CR, and in 4e of encounter level. This outcome is achieved by baking certain mandatory elements of numerical progression into a class: to hit, hit points, saves (defences in 4e), skill bonuses (for thieves in classic D&D and for all classes in 4e) etc. It's also worth noting that those points in which numerical progression is split off from level - as with skills and AC in 3E (though wealth by level puts some outer limits on the degree of AC variation) - are also the points where the correlation between level and challenge is notorious for breaking down. A system like Rolemaster and HARP in which level tells you nothing about the [I]actual[/I] capabilities of a being, and only (i) the number of build resources that can be spent on it, and (ii) the maximum bonus it can enjoy in any category, means that level can't be used as a measure of challenge. Once you start designing your various NPC classes in which level has no meaningful correlation to any particular degree of numerical potency, you will be in the same position as Rolemaster and HARP - the level of a being will not tell you anything interesting about the challenge it poses. Which is to say, it won't do the job for which you, upthread, argued that it is required. Huh? The context is the degree of ability that fits the fictional circumstances of the NPC. With that in mind, we assign a bonus. As [MENTION=463]S'mon[/MENTION] suggested, perhaps roll 3d6. Or just make up something consistent with the established fiction about the baker - if s/he has been described already as "fit" or "strong", assign something between 12 and 16, whereas if s/he has been described as "weedy" or "consumptive" assign something between 7 and 9. If there is no relevant established fiction, then just make something up that seems like it will be fun! I have to confess, if a GM is having trouble assigning a STR score to an NPC baker, how is s/he going to make the more complex choices that typically arise in encounter design? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Poll: What is a Level 1 PC?
Top