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Poll: What is a Level 1 PC?
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<blockquote data-quote="Hussar" data-source="post: 6048480" data-attributes="member: 22779"><p>I'm not even sure that's true though. I mean, you have Mook rules in a lot of RPG's going back to the old 007 RPG back in the 80's. Most non-level based systems do not worry about this at all. </p><p></p><p>And, let's not forget, D&D, particularly 3e, has one of the most complicated character build systems out there. Granted, point buy systems are complex at the outset, but, after that, there's virtually little to differentiate once character from the next. It takes, for example, a lot of points to really distinguish two characters that started the same initially in GURPS. By and large, the character you start with at the beginning of the campaign isn't going to be terribly different than what you end with.</p><p></p><p>That's simply not true in D&D. There are worlds of difference between even a few levels of classes in D&D.</p><p></p><p>To be fair, in rules light systems, it's not terribly onerous to have PC's and NPC's use the same generation rules, but, as was mentioned, even rules light games like Savage Worlds have separate rules.</p><p></p><p>I really don't think you can make that blanket statement. It's certainly not true of D&D. And, even in broader terms, many games do mechanically distinguish between PC and NPC.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6048480, member: 22779"] I'm not even sure that's true though. I mean, you have Mook rules in a lot of RPG's going back to the old 007 RPG back in the 80's. Most non-level based systems do not worry about this at all. And, let's not forget, D&D, particularly 3e, has one of the most complicated character build systems out there. Granted, point buy systems are complex at the outset, but, after that, there's virtually little to differentiate once character from the next. It takes, for example, a lot of points to really distinguish two characters that started the same initially in GURPS. By and large, the character you start with at the beginning of the campaign isn't going to be terribly different than what you end with. That's simply not true in D&D. There are worlds of difference between even a few levels of classes in D&D. To be fair, in rules light systems, it's not terribly onerous to have PC's and NPC's use the same generation rules, but, as was mentioned, even rules light games like Savage Worlds have separate rules. I really don't think you can make that blanket statement. It's certainly not true of D&D. And, even in broader terms, many games do mechanically distinguish between PC and NPC. [/QUOTE]
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