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General Tabletop Discussion
*Dungeons & Dragons
Poll: What is a Level 1 PC?
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<blockquote data-quote="Neonchameleon" data-source="post: 6048627" data-attributes="member: 87792"><p>I thought you played AD&D? Where the first level fighter is <em>not</em> a raw recruit. He's a veteran. Explicitely so.</p><p> </p><p></p><p> </p><p>And your point has been shown to simply be wrong. Even GURPS says to throw the character generation rules out of the window for most NPCs and just write down a small collection of useful abilities. There aren't <em>many</em> games like 4e where the NPCs stats are entirely different from PC stats. But I'm struggling to think of a non-simple game other than 3.X where the advice to DMs for designing NPCs doesn't boil down to "Write down the abilities you think the NPCs should have - here are some guidelines."</p><p> </p><p>For <a href="http://www.crackmonkey.org/~nick/loyhargil/fate3/fate3.html" target="_blank">Spirit of the Century</a> to use the same PC and NPC construction rules you'd have to put the NPCs through Phases with their names on book titles. Does any SotC GM do this? Anyone?</p><p> </p><p>For Vampire you'd have to work out how many XP you had to play with for the NPC rather than just filling in the dots. Did you seriously do that?</p><p> </p><p>The only games I can think of off the top of my head other than 3.X where you create PCs and some NPCs by the same rules are Wushu and Marvel Heroic Roleplay - and that is because they cut out the middle part of the levels and classes and you jump straight to the point of defining the PCs by the abilities you think they should have.</p><p> </p><p>4e is a slight outlier here. On the other hand 3.X more or less stands alone on the far side with clear water between it and any other system I can think of.</p><p> </p><p>To put things another way in almost every system I can think of you build PCs using defined and clear cut rules in which only certain options may be chosen. You build NPCs by deciding what they should do and then writing down the numbers that match that. A few games (mostly superhero games) tell you to build PCs as if they were NPCs. 3.X (including Pathfinder) is literally the only game I've ever read that tells you to build NPCs as if they were PCs.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6048627, member: 87792"] I thought you played AD&D? Where the first level fighter is [I]not[/I] a raw recruit. He's a veteran. Explicitely so. And your point has been shown to simply be wrong. Even GURPS says to throw the character generation rules out of the window for most NPCs and just write down a small collection of useful abilities. There aren't [I]many[/I] games like 4e where the NPCs stats are entirely different from PC stats. But I'm struggling to think of a non-simple game other than 3.X where the advice to DMs for designing NPCs doesn't boil down to "Write down the abilities you think the NPCs should have - here are some guidelines." For [URL="http://www.crackmonkey.org/~nick/loyhargil/fate3/fate3.html"]Spirit of the Century[/URL] to use the same PC and NPC construction rules you'd have to put the NPCs through Phases with their names on book titles. Does any SotC GM do this? Anyone? For Vampire you'd have to work out how many XP you had to play with for the NPC rather than just filling in the dots. Did you seriously do that? The only games I can think of off the top of my head other than 3.X where you create PCs and some NPCs by the same rules are Wushu and Marvel Heroic Roleplay - and that is because they cut out the middle part of the levels and classes and you jump straight to the point of defining the PCs by the abilities you think they should have. 4e is a slight outlier here. On the other hand 3.X more or less stands alone on the far side with clear water between it and any other system I can think of. To put things another way in almost every system I can think of you build PCs using defined and clear cut rules in which only certain options may be chosen. You build NPCs by deciding what they should do and then writing down the numbers that match that. A few games (mostly superhero games) tell you to build PCs as if they were NPCs. 3.X (including Pathfinder) is literally the only game I've ever read that tells you to build NPCs as if they were PCs. [/QUOTE]
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Poll: What is a Level 1 PC?
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