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General Tabletop Discussion
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Poll: What is a Level 1 PC?
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<blockquote data-quote="pemerton" data-source="post: 6049213" data-attributes="member: 42582"><p>That's not true. In B/X and 1st ed AD&D, for instance, most NPCs don't have classes.</p><p></p><p>Huh? In HERO, you can build your NPC however you like. Of course it can then be <em>costed</em> in HERO points, but what does that prove, other than that <em>everything</em> in HERO can be costed in HERO points.</p><p></p><p>A GM who can't work out what skill bonus to give an NPC baker is not going to overcome that problem by using the NPC class rules! How would s/he know what <em>level</em> to give the baker? Or how to allocate skill points for the NPC?</p><p></p><p>What GMs need are good challenge/encounter design guidelines. The NPC build rules are relevant only insofar as they serve that purpose. It's a strength of 4e that it recognises this and explicity designs with it in mind.</p><p></p><p>A weird feature of HeroQuest revised is that it is generally written under the assumption that difficulties will be assigned by the GM in accordance with the pass/fail system, but from time to time canvasses NPCs having abilities assigned in some other fashion (<em>what</em> fashion is never spelled out - maybe the PC build rules?). In this respect, at least, WotC managed to make a more coherent game than Robin Laws - +1 for WotC!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6049213, member: 42582"] That's not true. In B/X and 1st ed AD&D, for instance, most NPCs don't have classes. Huh? In HERO, you can build your NPC however you like. Of course it can then be [I]costed[/I] in HERO points, but what does that prove, other than that [I]everything[/I] in HERO can be costed in HERO points. A GM who can't work out what skill bonus to give an NPC baker is not going to overcome that problem by using the NPC class rules! How would s/he know what [I]level[/I] to give the baker? Or how to allocate skill points for the NPC? What GMs need are good challenge/encounter design guidelines. The NPC build rules are relevant only insofar as they serve that purpose. It's a strength of 4e that it recognises this and explicity designs with it in mind. A weird feature of HeroQuest revised is that it is generally written under the assumption that difficulties will be assigned by the GM in accordance with the pass/fail system, but from time to time canvasses NPCs having abilities assigned in some other fashion ([I]what[/I] fashion is never spelled out - maybe the PC build rules?). In this respect, at least, WotC managed to make a more coherent game than Robin Laws - +1 for WotC! [/QUOTE]
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Poll: What is a Level 1 PC?
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