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Poll: What is a Level 1 PC?
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<blockquote data-quote="Ahnehnois" data-source="post: 6049790" data-attributes="member: 17106"><p>No.</p><p></p><p>I've also never DMed 2e (only played). Thus, the "AFAICT".</p><p></p><p>I think you're missing my point. My point is not that any edition of D&D makes it too hard to design a "balanced encounter". My point twofold: one, that balanced, challenging encounters are not the goal of D&D. To quote [MENTION=957]BryonD[/MENTION] :</p><p></p><p>"When Perseus fought Medusa the math didn’t work and the combat was really swingy.</p><p>Perseus was a hero.</p><p></p><p>The great stories are never about balanced encounters."</p><p></p><p>Trying to make D&D about encounters of any sort or trying to create some sort of balance based on them is an endeavor inherently doomed to fail.</p><p></p><p>The second point is that even if a particular DM wants to balance an encounter in a certain way for some reason, the rules for encounter design are useless. In a truly open-ended game, it's impossible to account for all the possibilities of how different characters will interact with each other or with the world.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6049790, member: 17106"] No. I've also never DMed 2e (only played). Thus, the "AFAICT". I think you're missing my point. My point is not that any edition of D&D makes it too hard to design a "balanced encounter". My point twofold: one, that balanced, challenging encounters are not the goal of D&D. To quote [MENTION=957]BryonD[/MENTION] : "When Perseus fought Medusa the math didn’t work and the combat was really swingy. Perseus was a hero. The great stories are never about balanced encounters." Trying to make D&D about encounters of any sort or trying to create some sort of balance based on them is an endeavor inherently doomed to fail. The second point is that even if a particular DM wants to balance an encounter in a certain way for some reason, the rules for encounter design are useless. In a truly open-ended game, it's impossible to account for all the possibilities of how different characters will interact with each other or with the world. [/QUOTE]
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