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Poll: What is a Level 1 PC?
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<blockquote data-quote="Neonchameleon" data-source="post: 6050000" data-attributes="member: 87792"><p>And essentially what you are saying is "The DM should be thrown in the deep end without much in the way of system notes to tell them what likely outcomes are". The point of the 4e balance is to give a three session DM the same facility with designing straightforward scenes and knowing what the outcomes will be that a six month year DM would have in previous editions - and a three month the equivalent of a two year and a two year the equivalent of a five year (after that the knowledge curve flattens out).</p><p></p><p>It's like learning from a pretty good teacher rather than pure trial and error.</p><p></p><p></p><p></p><p>As I said, the experience curve <em>flattens out</em>. I doubt that anyone in this conversation has an unclear idea of the balance of their favoured edition. But with a game that's designed clearly, like 4e, a newbie DM learns this part of the DMing <em>fast</em> and <em>easily</em> and can concentrate on learning all the other skills a DM needs.</p><p></p><p>That is what balance is about. Teaching new DMs skills rather than making them learn them the hard way. Because the hard way sucks and causes people who could be good DMs to give up after a screwup or two in which they accidently kill the PCs or give the PCs too many cakewalks because they are scared of killing them accidently.</p><p></p><p>Balance is not needed by really experienced DMs. It is, however, extremely valuable for newbies. And it's one of the many reasons I consider 4e an incredibly good system for encouraging people to DM, and getting them to DM <em>well</em>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6050000, member: 87792"] And essentially what you are saying is "The DM should be thrown in the deep end without much in the way of system notes to tell them what likely outcomes are". The point of the 4e balance is to give a three session DM the same facility with designing straightforward scenes and knowing what the outcomes will be that a six month year DM would have in previous editions - and a three month the equivalent of a two year and a two year the equivalent of a five year (after that the knowledge curve flattens out). It's like learning from a pretty good teacher rather than pure trial and error. As I said, the experience curve [I]flattens out[/I]. I doubt that anyone in this conversation has an unclear idea of the balance of their favoured edition. But with a game that's designed clearly, like 4e, a newbie DM learns this part of the DMing [I]fast[/I] and [I]easily[/I] and can concentrate on learning all the other skills a DM needs. That is what balance is about. Teaching new DMs skills rather than making them learn them the hard way. Because the hard way sucks and causes people who could be good DMs to give up after a screwup or two in which they accidently kill the PCs or give the PCs too many cakewalks because they are scared of killing them accidently. Balance is not needed by really experienced DMs. It is, however, extremely valuable for newbies. And it's one of the many reasons I consider 4e an incredibly good system for encouraging people to DM, and getting them to DM [I]well[/I]. [/QUOTE]
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