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Poll: What is a Level 1 PC?
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<blockquote data-quote="Ahnehnois" data-source="post: 6050021" data-attributes="member: 17106"><p>Yeah, that's pretty much what I'm saying (increasingly tangentially to this thread).</p><p></p><p>The only thing I ever learned from these kinds of DM rules or metagame rules was how <em>not</em> to do things. I could have done without those lessons.</p><p></p><p>Well, there's some food for thought I guess.</p><p></p><p>Personally, I think a really good teacher does do exactly that, sit back and let you learn through trial and error.</p><p></p><p>When I was taking singing lessons for example, my teacher pushed us <em>not</em> to listen to recordings of the songs we were doing because we would naturally imitate them rather than develop our own style. Nor did he impose stylistic considerations on us. Sure, we learned the nuts and bolts, how to read music, project, rhythm, etc., but even as amateur artists it fell to us to decide what to do with those tools.</p><p></p><p>Same for D&D. A beginner needs to be taught the nuts and bolts, what a creature is, what a strength modifier is, what an attack roll is. But developing a style, how to design a creature, how to use it in play, that's something for the DM to learn by doing.</p><p></p><p>Like going up on stage and singing, D&D does indeed require a little bravery, because it won't always be perfect. The show must go on though.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6050021, member: 17106"] Yeah, that's pretty much what I'm saying (increasingly tangentially to this thread). The only thing I ever learned from these kinds of DM rules or metagame rules was how [I]not[/I] to do things. I could have done without those lessons. Well, there's some food for thought I guess. Personally, I think a really good teacher does do exactly that, sit back and let you learn through trial and error. When I was taking singing lessons for example, my teacher pushed us [I]not[/I] to listen to recordings of the songs we were doing because we would naturally imitate them rather than develop our own style. Nor did he impose stylistic considerations on us. Sure, we learned the nuts and bolts, how to read music, project, rhythm, etc., but even as amateur artists it fell to us to decide what to do with those tools. Same for D&D. A beginner needs to be taught the nuts and bolts, what a creature is, what a strength modifier is, what an attack roll is. But developing a style, how to design a creature, how to use it in play, that's something for the DM to learn by doing. Like going up on stage and singing, D&D does indeed require a little bravery, because it won't always be perfect. The show must go on though. [/QUOTE]
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