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Poll: What is a Level 1 PC?
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<blockquote data-quote="Ahnehnois" data-source="post: 6050130" data-attributes="member: 17106"><p>To what? I wasn't talking specifically about 4e to begin with.</p><p></p><p>Well, it's not everything, but it is the most reasonable point to start a general discussion on D&D.</p><p></p><p>Not so. An encounter implies a structure and goals and defined outcomes that aren't necessary for a scene.</p><p></p><p>If this was your attempt to convince me that XP budgets are more worthwhile than CRs and ELs, I'm unconvinced.</p><p></p><p>Probably because that is the example I chose to use. That said, see above.</p><p></p><p>The idea that there is a "correct" baseline DMing strategy for designing encounters that can be codified, written, and implemented is far more fallacious.</p><p></p><p>Practice alone doesn't necessarily make perfect, but practice with reflection and feedback...Just like my players correct me when I make a bad DMing decision.</p><p></p><p>I don't quit the game every time something isn't perfect. Frankly, I seriously doubt that any significant number of people have tried D&D and quit because they had some bad things happen in the game. And frankly, if they did, that's okay. That's like football players who quit after they pick up a minor injury for the first time, or performing artists who quit if the crowd boos. If you can't stand the heat, you don't belong in the oven.</p><p></p><p>The downside of the rules trying to be dogmatic is far greater than the downside of people having to learn to play their own way.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6050130, member: 17106"] To what? I wasn't talking specifically about 4e to begin with. Well, it's not everything, but it is the most reasonable point to start a general discussion on D&D. Not so. An encounter implies a structure and goals and defined outcomes that aren't necessary for a scene. If this was your attempt to convince me that XP budgets are more worthwhile than CRs and ELs, I'm unconvinced. Probably because that is the example I chose to use. That said, see above. The idea that there is a "correct" baseline DMing strategy for designing encounters that can be codified, written, and implemented is far more fallacious. Practice alone doesn't necessarily make perfect, but practice with reflection and feedback...Just like my players correct me when I make a bad DMing decision. I don't quit the game every time something isn't perfect. Frankly, I seriously doubt that any significant number of people have tried D&D and quit because they had some bad things happen in the game. And frankly, if they did, that's okay. That's like football players who quit after they pick up a minor injury for the first time, or performing artists who quit if the crowd boos. If you can't stand the heat, you don't belong in the oven. The downside of the rules trying to be dogmatic is far greater than the downside of people having to learn to play their own way. [/QUOTE]
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Poll: What is a Level 1 PC?
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