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General Tabletop Discussion
*TTRPGs General
Poll: what % of sessions should be devoted to plot?
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<blockquote data-quote="random user" data-source="post: 1594822" data-attributes="member: 16581"><p>I disagree. Some campaigns have no overreaching plot, others do. There was a good thread about this just a couple weeks ago where someone compared campaigns to be "Babylon 5" like vs "Star Trek" like etc.</p><p></p><p>If you are of the camp that there should be no overreaching plot, then feel free to vote "we don't need no sticking plot." Each session is pretty much self-contained, and while characters may grow from session to session, there is nothing overarching. There can be a bad guy that spans a couple sessions, but once he's dead he stays dead and no one cares (well excpet for him, and the party who is wearing his nice treasure now). That's a fine way to run a campaign.</p><p></p><p>On the other hand, a campaign can be like "the bad guys are trying to conquer the world by summoning forth a horde of demons. To do this, they are trying to acquire certain magic items to work as catalysts, and eliminate many of the traditional powers so they can't get in the way. The party is trying to stop this." Through 20 levels and years both in game and out of game, the party may either be able to save the world or cause its downfall.</p><p></p><p>It is the latter types of campaign this poll is mostly aimed at. I am sorry, I should have clarified what I meant before if I was unclear.</p></blockquote><p></p>
[QUOTE="random user, post: 1594822, member: 16581"] I disagree. Some campaigns have no overreaching plot, others do. There was a good thread about this just a couple weeks ago where someone compared campaigns to be "Babylon 5" like vs "Star Trek" like etc. If you are of the camp that there should be no overreaching plot, then feel free to vote "we don't need no sticking plot." Each session is pretty much self-contained, and while characters may grow from session to session, there is nothing overarching. There can be a bad guy that spans a couple sessions, but once he's dead he stays dead and no one cares (well excpet for him, and the party who is wearing his nice treasure now). That's a fine way to run a campaign. On the other hand, a campaign can be like "the bad guys are trying to conquer the world by summoning forth a horde of demons. To do this, they are trying to acquire certain magic items to work as catalysts, and eliminate many of the traditional powers so they can't get in the way. The party is trying to stop this." Through 20 levels and years both in game and out of game, the party may either be able to save the world or cause its downfall. It is the latter types of campaign this poll is mostly aimed at. I am sorry, I should have clarified what I meant before if I was unclear. [/QUOTE]
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Poll: what % of sessions should be devoted to plot?
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