Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Poll: what % of sessions should be devoted to plot?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="random user" data-source="post: 1594883" data-attributes="member: 16581"><p>Sure that's fine too, even if there is a nebulous plot out there that maybe even the GM doesn't fully understand yet, but it ties together multiple series of adventures. I would call that an overarching plot.</p><p></p><p>Perhaps I should give a counter-example.</p><p></p><p>The party, while traveling, comes upon a cave to spend the night. As they are making sure it's clear, one of the falls down a hole that was hard to see in the darkness and discovers a cave network.</p><p></p><p>The party decides to explore it the next day, goes in, kills some random underground dwelling, non-intelligent monsters, maybe find an item that is magical but not unique at all (ie a generic +1 longsword etc). They kill everything they can find and climb back up. They proceed to continue to go where they were going.</p><p></p><p>This session which I just made up is totally optional. It furthers no plot. It gives no items that further plot. It provided xp and a little treasure. That's all it did. That's what I am trying to measure.</p><p></p><p>Now, that is an extreme, but I wanted to use it to show as a good example. A less simplistic but perhaps more interesting example, is perhaps you add a band of drawven explorers somewhere in the cave system. The party may not even find them, and you, as a DM, don't have any plans at the moment, to include them as more than "window dressing."</p><p></p><p>In such a situation, it may be possible that someday, those dwarves may come back into play (assuming the party even meets them), or, it's also possible that they will never meet the dwarves again and will never have anything to do with them ever again. But it's another example of an adventure which doesn't start off as a session to move the plot.</p><p></p><p>I know what I'm trying to ask, but feel that I'm not describing it well. :-/</p></blockquote><p></p>
[QUOTE="random user, post: 1594883, member: 16581"] Sure that's fine too, even if there is a nebulous plot out there that maybe even the GM doesn't fully understand yet, but it ties together multiple series of adventures. I would call that an overarching plot. Perhaps I should give a counter-example. The party, while traveling, comes upon a cave to spend the night. As they are making sure it's clear, one of the falls down a hole that was hard to see in the darkness and discovers a cave network. The party decides to explore it the next day, goes in, kills some random underground dwelling, non-intelligent monsters, maybe find an item that is magical but not unique at all (ie a generic +1 longsword etc). They kill everything they can find and climb back up. They proceed to continue to go where they were going. This session which I just made up is totally optional. It furthers no plot. It gives no items that further plot. It provided xp and a little treasure. That's all it did. That's what I am trying to measure. Now, that is an extreme, but I wanted to use it to show as a good example. A less simplistic but perhaps more interesting example, is perhaps you add a band of drawven explorers somewhere in the cave system. The party may not even find them, and you, as a DM, don't have any plans at the moment, to include them as more than "window dressing." In such a situation, it may be possible that someday, those dwarves may come back into play (assuming the party even meets them), or, it's also possible that they will never meet the dwarves again and will never have anything to do with them ever again. But it's another example of an adventure which doesn't start off as a session to move the plot. I know what I'm trying to ask, but feel that I'm not describing it well. :-/ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Poll: what % of sessions should be devoted to plot?
Top