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General Tabletop Discussion
*TTRPGs General
Poll: what % of sessions should be devoted to plot?
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<blockquote data-quote="The Baron" data-source="post: 1596591" data-attributes="member: 19794"><p><strong>sometimes you need a good treasure hunt</strong></p><p></p><p>About 9 out of 10 of the adventures I run advance the plot, plot being defined as an ongoing storyline for one or more of the adventurers. Sometimes, though, the characters just want to go on treasure hunt and find some good loot. And they do get the choice on what to do, barring some strong DM "pushing":</p><p></p><p>PC: but we'd really just like to check out that crypt.</p><p>DM: the crypt is... gone</p><p>PC: Huh?</p><p>DM: It's underwater.</p><p>PC: It was on a mountain!</p><p>DM: there was one hell of an earthquake... a "magical" earthquake.</p><p></p><p>And I think it's important to have that sort of break every once in a while. Both for the PCs and the DM.</p></blockquote><p></p>
[QUOTE="The Baron, post: 1596591, member: 19794"] [b]sometimes you need a good treasure hunt[/b] About 9 out of 10 of the adventures I run advance the plot, plot being defined as an ongoing storyline for one or more of the adventurers. Sometimes, though, the characters just want to go on treasure hunt and find some good loot. And they do get the choice on what to do, barring some strong DM "pushing": PC: but we'd really just like to check out that crypt. DM: the crypt is... gone PC: Huh? DM: It's underwater. PC: It was on a mountain! DM: there was one hell of an earthquake... a "magical" earthquake. And I think it's important to have that sort of break every once in a while. Both for the PCs and the DM. [/QUOTE]
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*TTRPGs General
Poll: what % of sessions should be devoted to plot?
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