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[poll] What type of rpg books do you prefer in general?
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<blockquote data-quote="Wolfen Priest" data-source="post: 308764" data-attributes="member: 3909"><p>I don't think I would necessarily <em>prefer</em> that, but if the material were good, I would definitely be indifferent about it being more generic (than crunchy). I'm a pretty die-hard Scarred Lands fan though, so I like all their setting information; but that doesn't prevent me from liking all the other great books out there like Traps & Treachery, Mystic Races (both from Fantasy Flight Games), Dungeon (from AEG) among others, which are <u>basically</u> all non-crunchy; I mean, yes T&T has rules for traps but you can easily change the damage and/or CR without changing the descirptive concept of the trap (which is what is really interesting anyway, IMHO).</p><p></p><p>Certain products that I bought, though, (like the Freeport City book) were supposed to be generic, but frankly I couldn't (or maybe just wouldn't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) find a way to fit it into the Scarred Lands, so that one sits on my shelf, probably never to be used.</p><p></p><p>I thought about buying the FRCS early on, but opted against it because $40 is too much $ for a setting I know I'll never use. Call me stubborn, but I just really don't want to buy that book.</p><p></p><p>More on-topic, I think non-crunchy books are great, but how generic can non-crunch be?</p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 308764, member: 3909"] I don't think I would necessarily [i]prefer[/i] that, but if the material were good, I would definitely be indifferent about it being more generic (than crunchy). I'm a pretty die-hard Scarred Lands fan though, so I like all their setting information; but that doesn't prevent me from liking all the other great books out there like Traps & Treachery, Mystic Races (both from Fantasy Flight Games), Dungeon (from AEG) among others, which are [u]basically[/u] all non-crunchy; I mean, yes T&T has rules for traps but you can easily change the damage and/or CR without changing the descirptive concept of the trap (which is what is really interesting anyway, IMHO). Certain products that I bought, though, (like the Freeport City book) were supposed to be generic, but frankly I couldn't (or maybe just wouldn't ;)) find a way to fit it into the Scarred Lands, so that one sits on my shelf, probably never to be used. I thought about buying the FRCS early on, but opted against it because $40 is too much $ for a setting I know I'll never use. Call me stubborn, but I just really don't want to buy that book. More on-topic, I think non-crunchy books are great, but how generic can non-crunch be? [/QUOTE]
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[poll] What type of rpg books do you prefer in general?
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