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[POLL] What's the D&D gaming level "Sweet Spot?"
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<blockquote data-quote="Henry" data-source="post: 202859" data-attributes="member: 158"><p>No munchie-bashing here; I'm stating a point with most gamers. The levels from 5th to 10th are "sweet" because at those levels the PC's are still "blue collar" - they have to work hard physically to get what they want, and they are frequently called on for the simple "save the town/princess/kingdom" missions.</p><p></p><p>After 10th level, the nature of gaming changes: long journeys are no longer missions in themselves, hordes of normal mortals are less of a problem, and money is not as tight, as some PC's at this level even have political power or are land or business owners themselves.</p><p></p><p>At levels 11th through 20th, the PC's are "white collar." They teleport from point A to Point B at will, they can hold back small armies, they can re-landscape terrain, and they are far wealthier than adventurers of lower level. Their concerns range from "save the continent" to "help explore and settle the wildlands, and negotiate on behalf of the government with the foreign nation over there." These guys are not concerned that a common troll has moved into the region and is threatening the swamp; they are called in when Gorgath, the Troll warlord with his 23,000 minion-strong army, has set up camp in the area.</p></blockquote><p></p>
[QUOTE="Henry, post: 202859, member: 158"] No munchie-bashing here; I'm stating a point with most gamers. The levels from 5th to 10th are "sweet" because at those levels the PC's are still "blue collar" - they have to work hard physically to get what they want, and they are frequently called on for the simple "save the town/princess/kingdom" missions. After 10th level, the nature of gaming changes: long journeys are no longer missions in themselves, hordes of normal mortals are less of a problem, and money is not as tight, as some PC's at this level even have political power or are land or business owners themselves. At levels 11th through 20th, the PC's are "white collar." They teleport from point A to Point B at will, they can hold back small armies, they can re-landscape terrain, and they are far wealthier than adventurers of lower level. Their concerns range from "save the continent" to "help explore and settle the wildlands, and negotiate on behalf of the government with the foreign nation over there." These guys are not concerned that a common troll has moved into the region and is threatening the swamp; they are called in when Gorgath, the Troll warlord with his 23,000 minion-strong army, has set up camp in the area. [/QUOTE]
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[POLL] What's the D&D gaming level "Sweet Spot?"
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