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Poll: What's your level of rules modification?
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<blockquote data-quote="Blue" data-source="post: 8096390" data-attributes="member: 20564"><p>I run by the rules. I allow from official sources basically, and am more than willing to make it just a subset to fit the setting/theme/feel. I will occasionally allow specific targeted UA. For example, a beastmaster ranger in my current game is using the UA Class Features options for animal companion.</p><p></p><p>I can use a couple of official variants, and occasionally have house rules. For example, my house rules in one game I'm running currently are (and the other games I'm running have less):</p><p></p><p><u>Rest variant</u> </p><p>Rests assume some level of comfort and safety. They may not occur just because you sleep or take lunch. </p><p><strong>Reason:</strong> This is primarily during exploration parts of this particular campaign, to fit encounter pacing rules. I can have what would be one day in a dungeon crawl spread over three weeks of an exploratrion in unknown jungles and both have the same number of rests. Just to divorce the pacing from timekeeping to make travel/exploration times reasonable without impacting game mechanics. Inspired by Adventures in Middle Earth, where in the Journey phase you don't get long rests at all except if at a sanctuary like Elrond's</p><p></p><p><u>Inspiration</u></p><p>Declare Inspiration after seeing the roll. If thematic, you can give someone your Inspiration if they need it. Players give out inspiration (I have a group I trust and they don't abuse this.)</p><p><strong>Reason:</strong> Make Inspiration meaningful by not having it useless if the roll doesn't need it.. Help players remember it by making it retroactive - when they rolled a 6 on a CON save is when they remember . Don't have to keep track of five traits times six players to give it out.</p></blockquote><p></p>
[QUOTE="Blue, post: 8096390, member: 20564"] I run by the rules. I allow from official sources basically, and am more than willing to make it just a subset to fit the setting/theme/feel. I will occasionally allow specific targeted UA. For example, a beastmaster ranger in my current game is using the UA Class Features options for animal companion. I can use a couple of official variants, and occasionally have house rules. For example, my house rules in one game I'm running currently are (and the other games I'm running have less): [U]Rest variant[/U] Rests assume some level of comfort and safety. They may not occur just because you sleep or take lunch. [B]Reason:[/B] This is primarily during exploration parts of this particular campaign, to fit encounter pacing rules. I can have what would be one day in a dungeon crawl spread over three weeks of an exploratrion in unknown jungles and both have the same number of rests. Just to divorce the pacing from timekeeping to make travel/exploration times reasonable without impacting game mechanics. Inspired by Adventures in Middle Earth, where in the Journey phase you don't get long rests at all except if at a sanctuary like Elrond's [U]Inspiration[/U] Declare Inspiration after seeing the roll. If thematic, you can give someone your Inspiration if they need it. Players give out inspiration (I have a group I trust and they don't abuse this.) [B]Reason:[/B] Make Inspiration meaningful by not having it useless if the roll doesn't need it.. Help players remember it by making it retroactive - when they rolled a 6 on a CON save is when they remember . Don't have to keep track of five traits times six players to give it out. [/QUOTE]
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Poll: What's your level of rules modification?
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