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Poll: What's your level of rules modification?
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<blockquote data-quote="Shiroiken" data-source="post: 8097430" data-attributes="member: 6775477"><p>I'd have to go through my notes to get the details. The one for L5R might be gone forever, because that was 2 computers ago. The general idea I went with for D&D was:</p><p></p><ul> <li data-xf-list-type="ul">characters start at level 3, unless playing apprentice characters<ul> <li data-xf-list-type="ul">Class abilities are much slower, such as warrior classes only getting light armor at level 1, medium armor at level 2, and heavy armor at level 3. This was to prevent level dips granting huge benefits.</li> </ul></li> <li data-xf-list-type="ul">starting in a class gives you a +1 towards the primary attribute of the class</li> <li data-xf-list-type="ul">saving throws were balanced among all 6 abilities, rather than the strong 3/weak 3 we have now</li> <li data-xf-list-type="ul">Non-spellcasters had dice they could use for various activities , similar to the battlemaster but refreshed every round. Each class had a specific die type and set of uses, which replaced many classic class features (smite, rage, sneak attack, etc).</li> <li data-xf-list-type="ul">There were no cantrips, but spellcasters got a lot more spell slots for lower level spells, turning them essentially into cantrips</li> </ul><p></p><p>Some of these ideas were better than 5E, while some were worse, but in the end 5E was an overall better fit.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8097430, member: 6775477"] I'd have to go through my notes to get the details. The one for L5R might be gone forever, because that was 2 computers ago. The general idea I went with for D&D was: [LIST] [*]characters start at level 3, unless playing apprentice characters [LIST] [*]Class abilities are much slower, such as warrior classes only getting light armor at level 1, medium armor at level 2, and heavy armor at level 3. This was to prevent level dips granting huge benefits. [/LIST] [*]starting in a class gives you a +1 towards the primary attribute of the class [*]saving throws were balanced among all 6 abilities, rather than the strong 3/weak 3 we have now [*]Non-spellcasters had dice they could use for various activities , similar to the battlemaster but refreshed every round. Each class had a specific die type and set of uses, which replaced many classic class features (smite, rage, sneak attack, etc). [*]There were no cantrips, but spellcasters got a lot more spell slots for lower level spells, turning them essentially into cantrips [/LIST] Some of these ideas were better than 5E, while some were worse, but in the end 5E was an overall better fit. [/QUOTE]
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