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General Tabletop Discussion
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[poll] Which classes should be core
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<blockquote data-quote="DEFCON 1" data-source="post: 7630019" data-attributes="member: 7006"><p>C4 + Paladin and Ranger.</p><p></p><p>The things we always hear are that there is "too much magic" in D&D, which means the core should have more martial ability available than full-on magic. P&R are half-casters, so they are the good middle ground between the F/R and C/W and are a much better choice than full caster druids, bards, warlocks etc.</p><p></p><p>Now yes you could go the other way and take Barbarian and Monk if you really wanted more martial than caster... but P/R gives you other things than B/M doesn't. One, the Paladins use Charisma, which would be the only class to do so. Two, Rangers give a wider variance of fighting style choices than Barbs do-- Barbs are STR-based great weapon fighters and that's it. Three, Rangers have more of a sociological place as a known adventuring identity in most setting worlds than the Monk does. If you are going out into the wilderness to adventure, what type of character is more likely to do so? The scout and hunter dressed in leathers with the bow and arrow, or some weird ascetic dude wearing robes that goes around kicking things? One seems like a "core" archetype of D&D adventuring, the other does not.</p><p></p><p>However... I also think 6 choices is indeed too much if you are trying to make some sort of "core" experience. "Core" D&D should either be the four standards, or the full normal Player Handbook suite of 12 (although honestly I'd probably ditch the Sorcerer myself since we already two other CHA-based casters and metamagic would be better served as usuable for the four full casters-- Cleric, Wizard, Bard & Druid, but that's just me.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7630019, member: 7006"] C4 + Paladin and Ranger. The things we always hear are that there is "too much magic" in D&D, which means the core should have more martial ability available than full-on magic. P&R are half-casters, so they are the good middle ground between the F/R and C/W and are a much better choice than full caster druids, bards, warlocks etc. Now yes you could go the other way and take Barbarian and Monk if you really wanted more martial than caster... but P/R gives you other things than B/M doesn't. One, the Paladins use Charisma, which would be the only class to do so. Two, Rangers give a wider variance of fighting style choices than Barbs do-- Barbs are STR-based great weapon fighters and that's it. Three, Rangers have more of a sociological place as a known adventuring identity in most setting worlds than the Monk does. If you are going out into the wilderness to adventure, what type of character is more likely to do so? The scout and hunter dressed in leathers with the bow and arrow, or some weird ascetic dude wearing robes that goes around kicking things? One seems like a "core" archetype of D&D adventuring, the other does not. However... I also think 6 choices is indeed too much if you are trying to make some sort of "core" experience. "Core" D&D should either be the four standards, or the full normal Player Handbook suite of 12 (although honestly I'd probably ditch the Sorcerer myself since we already two other CHA-based casters and metamagic would be better served as usuable for the four full casters-- Cleric, Wizard, Bard & Druid, but that's just me.) [/QUOTE]
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[poll] Which classes should be core
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