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[poll] Which classes should be core
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<blockquote data-quote="Jer" data-source="post: 7630196" data-attributes="member: 19857"><p>Personally I think collapsing classes down is folly - but if you're starting down the path of "all classes are just subclasses of some core idea" then the monk could be viewed as a warrior who wears no armor and fights unarmed, a rogue is a warrior who wears light armor and uses sneaky tactics, a ranger is a warrior who wears light armor and focuses on ranged attacks and/or two weapon fighting and gets some nature spells, a barbarian is a warrior who wears light armor and gets a magic rage ability and a paladin is a warrior who gets to wear heavy armor and cast cleric spells. Under this perspective the traditional fighter is a warrior who wears heavy armor and is proficient in all weapons - the core idea of "warrior" crosses all of these classes, and creating a new class is just a matter of swapping some abilities for others. So all of these classes could be realized as subclasses of this overarching "warrior" class - it just takes sitting down with the mechanics and hammering them into shape to make it work.</p><p></p><p>I personally think that down this path lies madness. Take it to extremes and you end up with some kind of D&D inspired version of GURPS or Champions. But take it in moderation and there's always going to be one more set of classes you can collapse together and suddenly my joke about only having one class named "Adventurer" and everything else is a subclass of it starts to sound like a workable approach.</p></blockquote><p></p>
[QUOTE="Jer, post: 7630196, member: 19857"] Personally I think collapsing classes down is folly - but if you're starting down the path of "all classes are just subclasses of some core idea" then the monk could be viewed as a warrior who wears no armor and fights unarmed, a rogue is a warrior who wears light armor and uses sneaky tactics, a ranger is a warrior who wears light armor and focuses on ranged attacks and/or two weapon fighting and gets some nature spells, a barbarian is a warrior who wears light armor and gets a magic rage ability and a paladin is a warrior who gets to wear heavy armor and cast cleric spells. Under this perspective the traditional fighter is a warrior who wears heavy armor and is proficient in all weapons - the core idea of "warrior" crosses all of these classes, and creating a new class is just a matter of swapping some abilities for others. So all of these classes could be realized as subclasses of this overarching "warrior" class - it just takes sitting down with the mechanics and hammering them into shape to make it work. I personally think that down this path lies madness. Take it to extremes and you end up with some kind of D&D inspired version of GURPS or Champions. But take it in moderation and there's always going to be one more set of classes you can collapse together and suddenly my joke about only having one class named "Adventurer" and everything else is a subclass of it starts to sound like a workable approach. [/QUOTE]
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[poll] Which classes should be core
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