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General Tabletop Discussion
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[poll] Which classes should be core
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<blockquote data-quote="Ratskinner" data-source="post: 7630276" data-attributes="member: 6688937"><p>I only voted for the old-timey 4. I think a lot of the subclasses in 5e are pretty weak WRT differentiation and justification. If you're going to have a game where each class takes multiple pages and are this complicated, then I would go with:</p><p></p><p>Fighter: Barbarian*, Paladin, Ranger, Warrior (maneuvers and specialization), Eldritch Knight, maybe Warlord*.</p><p>Magic-User: Wizard, Cleric*, Psionicist, Warlock, Sorcerer. Specialists*, Druid* (shapeshifter)</p><p>Rogue: Thief, Scout, Swashbuckler (a little more fight-y), Arcane Trickster, Assassin* </p><p></p><p>Each major class would feature one special mechanic. (Magic Users use spells, Rogues key off of skills, and Fighters can have battle dice or maneuver dice or something.)</p><p>For example, all fighters would gain maneuver dice as they advance, but the subclasses would change or provide the method that you use them:</p><p>Barbarians can use them to power rages,</p><p>Paladins and Rangers would have special suites of abilities to spend them on.</p><p>Warrriors get more and have a wide selection of maneuvers</p><p>Eldritch Knights can spend them to a) activate a small list of magical abilities or b) cast spells. (dunno which I prefer.)</p><p></p><p>* subclasses that I'm not sure warrant it. Possibly could be wrapped into a feat, spell suites, background, or other "rider" mechanic.</p><p> Barbarian: could rages be a maneuver? I think probably.</p><p> Warlord: ditto most Warlord things (except see the next one)</p><p> Cleric: So...he's a wizard who can heal and wear armor...crazy thought. Take healing out of class magic and make it a feat so that any party or anyone could be "the healer". Then a cleric is just an armored wizard...so reduce his spell set.</p><p> Specialists: feats, or even better...make the specialist feats work for anyone, like Healer.</p><p> Druid: Shapeshifting could just be a suite of spells...</p><p> Assassin: I could see reducing it to a feat or two....</p><p> </p><p> On the other hand, if D&D were to re-simplify to the point where you could give each class a reasonable single-page character sheet again...like Blades in the Dark or any number of other games, then I say go nuts.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7630276, member: 6688937"] I only voted for the old-timey 4. I think a lot of the subclasses in 5e are pretty weak WRT differentiation and justification. If you're going to have a game where each class takes multiple pages and are this complicated, then I would go with: Fighter: Barbarian*, Paladin, Ranger, Warrior (maneuvers and specialization), Eldritch Knight, maybe Warlord*. Magic-User: Wizard, Cleric*, Psionicist, Warlock, Sorcerer. Specialists*, Druid* (shapeshifter) Rogue: Thief, Scout, Swashbuckler (a little more fight-y), Arcane Trickster, Assassin* Each major class would feature one special mechanic. (Magic Users use spells, Rogues key off of skills, and Fighters can have battle dice or maneuver dice or something.) For example, all fighters would gain maneuver dice as they advance, but the subclasses would change or provide the method that you use them: Barbarians can use them to power rages, Paladins and Rangers would have special suites of abilities to spend them on. Warrriors get more and have a wide selection of maneuvers Eldritch Knights can spend them to a) activate a small list of magical abilities or b) cast spells. (dunno which I prefer.) * subclasses that I'm not sure warrant it. Possibly could be wrapped into a feat, spell suites, background, or other "rider" mechanic. Barbarian: could rages be a maneuver? I think probably. Warlord: ditto most Warlord things (except see the next one) Cleric: So...he's a wizard who can heal and wear armor...crazy thought. Take healing out of class magic and make it a feat so that any party or anyone could be "the healer". Then a cleric is just an armored wizard...so reduce his spell set. Specialists: feats, or even better...make the specialist feats work for anyone, like Healer. Druid: Shapeshifting could just be a suite of spells... Assassin: I could see reducing it to a feat or two.... On the other hand, if D&D were to re-simplify to the point where you could give each class a reasonable single-page character sheet again...like Blades in the Dark or any number of other games, then I say go nuts. [/QUOTE]
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[poll] Which classes should be core
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