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Poll: Who did play in a group where the master had a "pet NPC"?
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<blockquote data-quote="gunter uxbridge" data-source="post: 897868" data-attributes="member: 7526"><p>I have used pet NPCs twice in two different campaigns. I do this for a few reasons. First, they fill in holes in the party makeup, and they give people a character to play for one shot games, visiting players or former PCs when their character buys the farm in midgame.</p><p></p><p>In our last camaign, the party was seriously devoid of healing magic. Healing potions were few and far between, and I knew they would get seriously boned without a cleric. Sooo....enter the party NPC cleric. He worked out pretty well, and its always nice to have a new player over for one night without altering the long term makeup of the group. "Don't bother rolling up a character...just take this guy for the night." Works like a charm.</p><p></p><p>My party NPCs are never used to point out overlooked plot hooks, steer the game or any other such nonsence. They rarely come into play except in combat, and in party discussions will only be used to support a "devils advocate" position. Their stats are never better than the PCs so as to not outshine their delicate egos. </p><p></p><p>Do it right and a pet NPC can be incredibly useful. Do it wrong...and...well...you get the idea.</p></blockquote><p></p>
[QUOTE="gunter uxbridge, post: 897868, member: 7526"] I have used pet NPCs twice in two different campaigns. I do this for a few reasons. First, they fill in holes in the party makeup, and they give people a character to play for one shot games, visiting players or former PCs when their character buys the farm in midgame. In our last camaign, the party was seriously devoid of healing magic. Healing potions were few and far between, and I knew they would get seriously boned without a cleric. Sooo....enter the party NPC cleric. He worked out pretty well, and its always nice to have a new player over for one night without altering the long term makeup of the group. "Don't bother rolling up a character...just take this guy for the night." Works like a charm. My party NPCs are never used to point out overlooked plot hooks, steer the game or any other such nonsence. They rarely come into play except in combat, and in party discussions will only be used to support a "devils advocate" position. Their stats are never better than the PCs so as to not outshine their delicate egos. Do it right and a pet NPC can be incredibly useful. Do it wrong...and...well...you get the idea. [/QUOTE]
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Poll: Who did play in a group where the master had a "pet NPC"?
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