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General Tabletop Discussion
*Dungeons & Dragons
Poll) Will the DMG2024 have Infinite Quivers?
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<blockquote data-quote="Charlaquin" data-source="post: 9478348" data-attributes="member: 6779196"><p>In my opinion, managing limited resources is vital (for me; anyone else is free to do what they like in their own games), but tracking individual arrows is not.</p><p></p><p>My preference is abstract resource dice. So, for example, a quiver could have a die representing the number of arrows in it, say a d10. Whenever you shoot a bow using an arrow from the quiver, roll the die. On a 1, reduce the die by one size category. When you roll a 1 on a d4, you run out of arrows. This represents the number of arrows in the quiver slowly dwindling over time, and gives you a sense of roughly how many are remaining, without the minutia of tracking each individual arrow. The fact that you might run out quickly with a string of 1s, or get lucky and have the quiver last an unexpectedly long time, represents the recovering of some number of arrows after combat, without having to determine exactly how many got lost or broken.</p><p></p><p>You could do this for basically any consumable. Instead of tracking rations and water, you could have a "supply die" that ticks down in the same way. Light sources could have a fuel die that you roll to tick down every 10 minutes or whatever. The possibilities are endless.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9478348, member: 6779196"] In my opinion, managing limited resources is vital (for me; anyone else is free to do what they like in their own games), but tracking individual arrows is not. My preference is abstract resource dice. So, for example, a quiver could have a die representing the number of arrows in it, say a d10. Whenever you shoot a bow using an arrow from the quiver, roll the die. On a 1, reduce the die by one size category. When you roll a 1 on a d4, you run out of arrows. This represents the number of arrows in the quiver slowly dwindling over time, and gives you a sense of roughly how many are remaining, without the minutia of tracking each individual arrow. The fact that you might run out quickly with a string of 1s, or get lucky and have the quiver last an unexpectedly long time, represents the recovering of some number of arrows after combat, without having to determine exactly how many got lost or broken. You could do this for basically any consumable. Instead of tracking rations and water, you could have a "supply die" that ticks down in the same way. Light sources could have a fuel die that you roll to tick down every 10 minutes or whatever. The possibilities are endless. [/QUOTE]
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*Dungeons & Dragons
Poll) Will the DMG2024 have Infinite Quivers?
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